Too Human Review

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Gustav Malkovski

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Dec 20, 2008
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It is this game that made me wonder if I was in Hell or not. This game is punishment in a disk, and it wants to eat your soul! Too Human isn't the "Worst game of all time", but the people at Silicone Knights seem to be shooting for the title. Anyone who said the game was the best experience they ever had must have been on something, or playing a different game with a similar title. (or they've been playing far crappier games than this one)
The graphics ,for starters, are actually pretty good. No reason to complain about them here. Don't get me wrong, they aren't the best graphics out there, but it holds up a pretty good.
The sound design, however, is just bad. I know games can be unrealistic, that's the pupose of alot of games. But when my gun sounds like some discount Wal-Mart Laser Gun I start laughing. The voice actors aren't horrid, but there are moments when the game has some wierd dialoge that could have been better, or just left out entirely. That, and Baulder (the main character) is in a constant state of sulky anger and just acts like some pre-schooler who has just spilt his milk all over himself.
The story is taken from Norse Myth but is then put in futuristic settings. This isn't a bad idea, but they have skrewed the pooch yet again. The story is crap. There's no denying that it is. The Gods are apparently not Gods, but humans with cybernetic implants. And you CAN be 'too humam' but it doesn't really matter what you are. You could be either Cybernetic or human and the story stays the same for whatever reason.
The combat is worse than all of the problems in the game. Baulder just seems unable to do anything useful when conflict is at the door. If there are too many enemies around he WILL attack the wrong one. If you need to shoot missles out of the sky to survive the game will proceed to ignore your need for survival by redirecting you gun fire at something harmless, like Daniel from Accounting. The reason melee doesn't work is because they decided you should use the right stick for combat. This leads to Baulder attacking in a general direction and missing your intended target completely. And guns have an auto-lock. You have to do so much just so it targets what you want; 1.Pray to the game. 2.Sacrifice a small animal or child to it. (The list goes on.)
I'd say the game had bad level design (which it does) but I think that, by now, you understand my absolute hatred for this game and why I want it to die and burn in Hell. The same Hell it put me in, if not worse.
 

GloatingSwine

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Nov 10, 2007
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Gustav Malkovski said:
That, and Baulder (the main character) is in a constant state of sulky anger and just acts like some pre-schooler who has just spilt his milk all over himself.
If you'd been shot through the face, dug up, and put to work chopping up mechanical monstrosities, you'd have a grump on too.

The story is taken from Norse Myth but is then put in futuristic settings. This isn't a bad idea, but they have skrewed the pooch yet again. The story is crap. There's no denying that it is. The Gods are apparently not Gods, but humans with cybernetic implants. And you CAN be 'too humam' but it doesn't really matter what you are. You could be either Cybernetic or human and the story stays the same for whatever reason.
The story makes no mention of your alignment path at any time. It's not relevant to the proceedings. The story doesn't change because, well, it's the story of Ragnarok, and that's a thousand odd years old now, it's a bit late to go back and ask for a rework.

The combat is worse than all of the problems in the game. Baulder just seems unable to do anything useful when conflict is at the door. If there are too many enemies around he WILL attack the wrong one.
Translation: I'm shit at the game.

If you need to shoot missles out of the sky to survive the game will proceed to ignore your need for survival by redirecting you gun fire at something harmless, like Daniel from Accounting.
Translation: I'm shit at the game and I'm stealing Yahtzee's jokes.

The reason melee doesn't work is because they decided you should use the right stick for combat. This leads to Baulder attacking in a general direction and missing your intended target completely.
Translation: I'm shit at the game.

And guns have an auto-lock. You have to do so much just so it targets what you want; 1.Pray to the game. 2.Sacrifice a small animal or child to it. (The list goes on.)
Guess what.....

Really, you can't blame your ineptitude on the game any further than it completely failing to have any form of tutorial (which it doesn't). You push the stick towards an enemy, Baldur hits the enemy, you do that whilst holding the trigger, he shoots the enemy. It's not fucking complicated.
 

ZeroMachine

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Oct 11, 2008
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GloatingSwine said:
Don't troll the reviewer. Give constructive criticism to the review.

Anyways, you need to space the paragraphs apart to make them a bit easier to discern from each other. Other than that, it's a fairly good, but brief, review, and helps reasure me that I'm not missing anything =P
 

GloatingSwine

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ZeroMachine said:
GloatingSwine said:
Don't troll the reviewer. Give constructive criticism to the review.
There's nothing to constructively criticise here. The OP is short, pointless, factually incorrect, and blames the reviewer's inability to play the game on the control scheme, whilst making it evident that the reviewer has made no attempt at all to attain any familiarity or proficiency with that control scheme.

Before a review can be criticised as a review it has to meet basic standards of factual accuracy and content, and if one is committed to producing a review, one should make the attempt to familiarise oneself with the product under review.
 

D_987

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Jun 15, 2008
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GloatingSwine said:
ZeroMachine said:
GloatingSwine said:
Don't troll the reviewer. Give constructive criticism to the review.
There's nothing to constructively criticise here. The OP is short, pointless, factually incorrect, and blames the reviewer's inability to play the game on the control scheme, whilst making it evident that the reviewer has made no attempt at all to attain any familiarity or proficiency with that control scheme.

Before a review can be criticised as a review it has to meet basic standards of factual accuracy and content, and if one is committed to producing a review, one should make the attempt to familiarise oneself with the product under review.
I have to agree, the OP is pretty poor, effectivly offering a yahtzee-esque rant on the game (including a numner of Yahtzee's jokes), with poor grammar. Yet to make this review style work the review must contain valid points that are backed up with reason...
 

SomeUnregPunk

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Jan 15, 2009
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I liked this game. Granted it takes a little time to get used to the controls but that is true for every game out there. The story is interesting and the whole god thing being just cybernetic men and women is interesting. Make me where the story is going from here.

I don't understand the complaints of the aiming function. I'm currently playing the game as a Cybernetic Commando, so aiming isn't that hard. I'm able to easily switch from the little guys to the badass of the enemy mob who is usually behind the little guys.

The leveling up, the capability of replaying old levels which get more difficult as you increase in level is cool.

The music is average.

The ability to play different types of characters which changes your own tactics and strategy in the game gives some re-playability.

There is multiplayer which is cool, being able to replay levels with other character,
perhaps one with another class also adds to re-playability.

The voice talent might work better if the game characters didn't look so stoic in the cut scenes.

I like that they added little bits of conversation between your highly expendable human troops through out game. Seems to add to the atmosphere.

The game is shorter than I expected. I fully expected more than 4 Chapters.

For me the worst part of this game is the death sequence. I do understand they had to penalize the player for dying in someway. But I wish you could fast forward it or if maybe instead just one valkyrie dressed in full armor, there would be many wearing swimsuits or something. If that wish comes true, I also wish for 2.5 tax free million dollars.

Overall, I believe this game is good third person melee game. Just not a great one.
 

MrBrightside919

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Oct 2, 2008
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D_987 said:
GloatingSwine said:
ZeroMachine said:
GloatingSwine said:
Don't troll the reviewer. Give constructive criticism to the review.
There's nothing to constructively criticise here. The OP is short, pointless, factually incorrect, and blames the reviewer's inability to play the game on the control scheme, whilst making it evident that the reviewer has made no attempt at all to attain any familiarity or proficiency with that control scheme.

Before a review can be criticised as a review it has to meet basic standards of factual accuracy and content, and if one is committed to producing a review, one should make the attempt to familiarise oneself with the product under review.
I have to agree, the OP is pretty poor, effectivly offering a yahtzee-esque rant on the game (including a numner of Yahtzee's jokes), with poor grammar. Yet to make this review style work the review must contain valid points that are backed up with reason...
Maybe so, but the guy didn't have to go and act like such an ass. It's pretty obvious the reviewer isn't a pro of any kind. Why discourage the reviewer with awful comments? Why not try and help him get better?

I could sum up his entire string of comments in three words...

"FORUM TROLL, SMASH!!!"
 

D_987

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MrBrightside919 said:
Why discourage the reviewer with awful comments? Why not try and help him get better?
If I had any argument against this comment it would be that this reviewer has written 3 reviews (all of similar quality); and has obviously not paid attention to any advice they were offered.

EDIT: They have only ever recieved one reply on a review and it was mine; so they have never received any constructive criticism. =(
 

Zersy

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Nov 11, 2008
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i think that our 360 should stick with action genre's meaning: Nothing Crap

seriously almost every JRPG and RPG is really Bad on 360 but if you mix action into e.g. Oblivion then BAM the Great 360 Makes Something AWESOME !
 

MrBrightside919

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D_987 said:
MrBrightside919 said:
Why discourage the reviewer with awful comments? Why not try and help him get better?
If I had any argument against this comment it would be that this reviewer has written 3 reviews (all of similar quality); and has obviously not paid attention to any advice they were offered.

EDIT: They have only ever recieved one reply on a review and it was mine; so they have never received any constructive criticism. =(
3 Reviews is nothing compared to number of reviews some people have done at the Escapist. It just takes time to get better. When they see that people aren't happy with their reviews down the road, they will shape up...
 

CrafterMan

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Aug 3, 2008
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Work on the structure, paragraphs and grammar. It is a terrible game, I have to agree with you there!

You need a lot more substance though!

Other than that, welcome to the Escapist and good luck with your further reviews!

-Joe
 

Calax

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Jan 16, 2009
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I somewhat disagree with the OP.

The story is a rehash of Norse myth. The problem with this is that one minute people are talking like you or I would talk to one another, the next they spout something that sounds like it came strait from the myth. Also they try to put a good face on each of the characters and even that starts to break a little because of the mythology behind the game (Freya has a line where it's referenced that she's given just about everything a roll in the hay except Thor, which in mythology is true, she slept with four dwarves for articles of power. But in this game it seems so out of place because other than that line there is little reference to any sort of sexual activity) Also they aren't completely true to the mythology, as Yahtzee mentioned they remove any aspect of the characters that didn't seem to be bad ass enough to count, so Baldur's mythological invincibility to everything except mistletoe is left out The Norns and the connection to their "otherworld" is also a a bit off for me. You're told that the Norns always appear together, and if you keep that in mind you can pretty much guess one of the plot points in the later game. Characters also seem to appear and dissapear, Bragi and Frey both make a grand total of ONE appearance each (which is ok, but why even have them in the game if all they're going to do is show up spout a line and dissappear?)

The gameplay takes some getting used to, but eventually it doesn't really matter because your gear will overpower almost anything that gets in your way. One thing that is noticeably absent in Too Human is the lack of a Healing ability on all the classes excepting one. This wouldn't be too much of a deal, but it seems like the drop rate for healing orbs (you go near it it heals you) is really low, and often you find yourself in situations where you're getting bombarded from afar, and have an army of little goblins at your feet hemming you in so you keep dying. The ability to heal should always be put into ANY dungeon crawler (Too Human fits that genre like a glove) in order to stave off controllers being launched through tv screens. Targeting can be a bit of an annoyance that requires you to retarget a few times to get what you wanted, but in a game like this the shooting just seems like throwing spitwads at a fire, it's good for the little guys but anything bigger and you're going to be standing around for a while. Anyway, back to the lack of healing. This means that you WILL die, which activates a short scene where somthing that's supposed to be a Valkyrie drops down, picks you up and brings you back to life (usually 40 feet from where you died). I say supposed because I've yet to see actual documentation saying "It's a Valkyrie!"

You have five classes you can make Baldur, Berserker, BioEngineer, Champion, Commando, Defender. Each has it's specialty, Berserker is completely melee, guns are for the weak in this class. Of course that leads to one of the boss fights being the worlds longest gun fight. BioEnginner is the only healer, and can't do much else besides that. Champion is a mixture of ranged and melee damage. Commando is all out gunz. And the Defender is your generic Tank class. Now this isn't like Diablo where you're giving up a certain form of attack simply because of your class. Rather you're giving up the ability to have enhanced whatever in the specalization. So a berserker can still use guns, he just sucks with them.

The game is made up of I believe four acts. Now if the acts actually had more meat storywise to them I probably wouldn't hate the level designers but basically each act is Baldur being given a task and sent to a location to carry out said task. The level designers should be smacked because often the levels are overly large and don't have much happening. Sure before the boss fights theres a quick cutscene but that's about the entire story that's actually in the level. Everything else is "Go from A to B!" And the last level is simply an excersize in exasperation. You sometimes get accompanied by npcs but the NPC's are either dinks with guns that couldn't hurt a gnat, or they otherwise suffer from being underpowered. So basically it's Baldur against a legion of mech warriors that want to eat him for breakfast.

Between acts you are sent back to Asgard to talk to your fellow "gods" and receive the pertinent plot points for the next mission. You are also allowed to wonder around the place but I found that generally it was pretty deserted. Yes there are rewards for wondering around but honestly, they could have told the story a lot better without having the player acting as chaperon to get from cutscene to cutscene.

Anyway, if you liked dungeon crawlers you might want to give this a rental. Otherwise you should probably keep right on moving.