The internet, needing a target at which to vent it's constant, low-grade anger borne of that tiny, terrifying doubt in the back of it's mind that maybe it really isn't as smart as it keeps telling itself it is, has set it's sights on Too Human. Of course, it not being out yet is only a minor detail, but is there really any harm in getting a head start on building up a mass of hyperbole to unstoppable momentum?
Too Human actually isn't that bad. I'm not really sure if it's buy-it-before-it-goes-bargain-bin good, but it's definitely worth checking out.
The much-maligned camera actually works fairly well in combat; it keeps far enough away from you to give you a view of whatever you need to fight, so there's really no need to adjust it during combat. Out of combat, on the other hand, it becomes a pain in the ass. Too Human has some very interesting environments, but good luck actually getting a look at them. There was no first-person look option that I could find, and you have to stand still to move the camera manually at all. Oh, and because the right stick is used for the combat as well as the camera, even when you do stand still to swing the camera around your character swings his swords at the empty space around him while you're trying to see your way around like he's suffering from post-traumatic stress disorder, try to kill the demons, but he can't, because they're in his head. More good news: you can only move the camera horizontally, not vertically.
The combat works well enough, although you do have to come to accept it's peculiarities. This is an RPG, or at least it thinks it is, so don't expect Ninja Gaiden. The combat is more about bouncing from one enemy to another, with the game mostly deciding which one you bounce to next, while you throw in the occasional special move. It's a very button-mash friendly system, but to it's credit it's neither frustration nor overly messy; it's just not strong enough in of itself to carry the game.
Ultimately, it feels like it will rely on it's RPG elements to make it worth playing, and at least one of those- the story- looks alright. The cyber-norse-scifi-mythology angle would be a disaster in any other continuity, on par with that atrocity regarding crystal skulls, but set up on it's own it might actually work. The character customization seems rather shallow though, not giving you many options. I can't really judge equipment yet.
I may or may not pick up this game when it comes out, probably based on how bored I am. I'd recommend at least giving it an open look.
Too Human actually isn't that bad. I'm not really sure if it's buy-it-before-it-goes-bargain-bin good, but it's definitely worth checking out.
The much-maligned camera actually works fairly well in combat; it keeps far enough away from you to give you a view of whatever you need to fight, so there's really no need to adjust it during combat. Out of combat, on the other hand, it becomes a pain in the ass. Too Human has some very interesting environments, but good luck actually getting a look at them. There was no first-person look option that I could find, and you have to stand still to move the camera manually at all. Oh, and because the right stick is used for the combat as well as the camera, even when you do stand still to swing the camera around your character swings his swords at the empty space around him while you're trying to see your way around like he's suffering from post-traumatic stress disorder, try to kill the demons, but he can't, because they're in his head. More good news: you can only move the camera horizontally, not vertically.
The combat works well enough, although you do have to come to accept it's peculiarities. This is an RPG, or at least it thinks it is, so don't expect Ninja Gaiden. The combat is more about bouncing from one enemy to another, with the game mostly deciding which one you bounce to next, while you throw in the occasional special move. It's a very button-mash friendly system, but to it's credit it's neither frustration nor overly messy; it's just not strong enough in of itself to carry the game.
Ultimately, it feels like it will rely on it's RPG elements to make it worth playing, and at least one of those- the story- looks alright. The cyber-norse-scifi-mythology angle would be a disaster in any other continuity, on par with that atrocity regarding crystal skulls, but set up on it's own it might actually work. The character customization seems rather shallow though, not giving you many options. I can't really judge equipment yet.
I may or may not pick up this game when it comes out, probably based on how bored I am. I'd recommend at least giving it an open look.