Denis Dyack said:
"Gamers these days have less and less time, so anything that starts going more than 15 hours will probably lose its audience"
Hey there Denis. I'm a 19 year old gamer and I am
not a gamer with the attention span of a goldfish. Thanks very much for patronising a vast number of your consumer base as twitching idiots who can't deal with story for more than 15 hours. It's really going to convince me to buy products from you in the future.
Denis Dyack said:
but as you get older and you want to continue to play games, you just can't put in that much time and have time for other games.
No, you can put in enough time if you make it for you. As with every single pass time, be it gaming, clubbing with friends or shooting clay pidgeons you make time enough for how much you want to do it. If you want to do it a lot you will make that time, if you don't make time I doubt you want to do it as much as you're so earnestly trying to tell me you are.
The wonderful thing about RPGs these days is that most of them have these cool inventions called "Save points." meaning that if you can only play for three hours now, then an hour tomorrow, then 20 minutes the day after and 7 hours over the weekend: You can just save it and pick it up from where you left off.
Heck, a number of games have adopted the "Save anywhere" method which gives you even more flexibility. Lack of personal time=/=lack of interest in 'long' (if you can call 40 hours 'long'- I personally racked up over 100 hours on my first FFX playthrough) RPGs.