Too many complaints

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cjspyres

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Oct 12, 2011
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I don't know, maybe it's just me, but it seems like people these days are complaining too much about small flaws in games. I mean, for example, most of the people I know that have played Oblivion complain about tons of flaws like it's game breaking. But you ask how many hours they've put into it? Hundreds. It seems to be like that for most games. I understand gamebreaking flaws and poor gameplay for reasons to be pissed, but some people just seem to feel entitled to every game being perfect. Thoughts?
 

Smeggs

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Oct 21, 2008
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The point isn't the small flaws about Skyrim, it's the fact such obvious flaws exist and yet people seem to be blind to that. Say, for example, that TESV: Skyrim did not exist. Say it was another game, a new series. People would not hesitate to point out these flaws. It's fanboyism at its finest when people try to downplay how glitchy the game is.

Another case of fanboyism raising a game to be much more than it was: Halo 3 and Modern Warfare 3.
 

cjspyres

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Shark Wrangler said:
Can't believe how nerds in general like to nitpick every little thing in a game so they can sound smart and act like they could do it better. Can ***** all you want about something, but do it in your head so I don't need to see your nitpicky thoughts on a wall of text. Kinda believe that a real nerd wouldn't know a truly bad game if it were to swim up and bite them on thier complaining ass.
To put this into better terms, nitpicking is the exactly what I mean.

Edit: Well, I always assumed that most people by a Bethesda game expecting the glitches. They usually work out the game breaking and obviously horrendous ones.
 

Jaythulhu

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Sooooooooo..... you're both complaining about there being too many complaints?
 

Lightslei

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I complain about problems in games that should have been resolved. Honestly the whole Skyrim memory management problem would be one of them, if I had bought it.

When I was getting increasingly frustrated with some games a while back, I tried making my own, and then I realized that having absolutely no artistic experience, it kind of makes it hard to make something more than a text based game. :S.
 

Smeggs

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cjspyres said:
Shark Wrangler said:
Can't believe how nerds in general like to nitpick every little thing in a game so they can sound smart and act like they could do it better. Can ***** all you want about something, but do it in your head so I don't need to see your nitpicky thoughts on a wall of text. Kinda believe that a real nerd wouldn't know a truly bad game if it were to swim up and bite them on thier complaining ass.
To put this into better terms, nitpicking is the exactly what I mean.

Edit: Well, I always assumed that most people by a Bethesda game expecting the glitches. They usually work out the game breaking and obviously horrendous ones.
The problem is the glitches should not be there in the first place. Why should I, the consumer who is paying good money for a finished product, expect said product to be filled with broken shit?

It's like I go to the amrket, buy an apple, bite into it and find it has worms in it, and someone says, "I thought you knew worms liked apples."
 

lord.jeff

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Nitpicking and complaining aren't exclusive to nerds, just listen to anyone in a bar for a few minutes.
 

cjspyres

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Smeggs said:
cjspyres said:
Shark Wrangler said:
Can't believe how nerds in general like to nitpick every little thing in a game so they can sound smart and act like they could do it better. Can ***** all you want about something, but do it in your head so I don't need to see your nitpicky thoughts on a wall of text. Kinda believe that a real nerd wouldn't know a truly bad game if it were to swim up and bite them on thier complaining ass.
To put this into better terms, nitpicking is the exactly what I mean.

Edit: Well, I always assumed that most people by a Bethesda game expecting the glitches. They usually work out the game breaking and obviously horrendous ones.
The problem is the glitches should not be there in the first place. Why should I, the consumer who is paying good money for a finished product, expect said product to be filled with broken shit?

It's like I go to the amrket, buy an apple, bite into it and find it has worms in it, and someone says, "I thought you knew worms liked apples."
The problem with that is that you know that there is always going to be some sort of glitch or minor problem with games on release. Can you honestly say you've ever played a game that didn't have an issue on release day?
 

Smeggs

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cjspyres said:
Smeggs said:
cjspyres said:
Shark Wrangler said:
Can't believe how nerds in general like to nitpick every little thing in a game so they can sound smart and act like they could do it better. Can ***** all you want about something, but do it in your head so I don't need to see your nitpicky thoughts on a wall of text. Kinda believe that a real nerd wouldn't know a truly bad game if it were to swim up and bite them on thier complaining ass.
To put this into better terms, nitpicking is the exactly what I mean.

Edit: Well, I always assumed that most people by a Bethesda game expecting the glitches. They usually work out the game breaking and obviously horrendous ones.
The problem is the glitches should not be there in the first place. Why should I, the consumer who is paying good money for a finished product, expect said product to be filled with broken shit?

It's like I go to the amrket, buy an apple, bite into it and find it has worms in it, and someone says, "I thought you knew worms liked apples."
The problem with that is that you know that there is always going to be some sort of glitch or minor problem with games on release. Can you honestly say you've ever played a game that didn't have an issue on release day?
No, I cannot, but the thing is some of these issues I have also had in the Fallouts and Oblivion. I seriously question if this is actually a new engine or if they just prettied up the Gamebryo from those games and renamed it. I understand it's a huge sandbox game, I understand it's a lot of map to cover, but I also believe you should probably make sure something doesn't happen like, say for example, a door to a quest not opening like it should or, better yet, a main quest line NPC phasing into the floor so I can't speak with them.

I seriously had to restart my Oblivion character because of that last one. And I've seen my companion do it and even fallen through the terrain into the void myself a few times. I'm still afraid that Ulfric or someone important will end up disappearing from the map altogether.
 

cjspyres

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Oct 12, 2011
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Smeggs said:
cjspyres said:
Smeggs said:
cjspyres said:
Shark Wrangler said:
Can't believe how nerds in general like to nitpick every little thing in a game so they can sound smart and act like they could do it better. Can ***** all you want about something, but do it in your head so I don't need to see your nitpicky thoughts on a wall of text. Kinda believe that a real nerd wouldn't know a truly bad game if it were to swim up and bite them on thier complaining ass.
To put this into better terms, nitpicking is the exactly what I mean.

Edit: Well, I always assumed that most people by a Bethesda game expecting the glitches. They usually work out the game breaking and obviously horrendous ones.
The problem is the glitches should not be there in the first place. Why should I, the consumer who is paying good money for a finished product, expect said product to be filled with broken shit?

It's like I go to the amrket, buy an apple, bite into it and find it has worms in it, and someone says, "I thought you knew worms liked apples."
Haha, well, I'll admit that Oblivion and family wasn't the best example.

The problem with that is that you know that there is always going to be some sort of glitch or minor problem with games on release. Can you honestly say you've ever played a game that didn't have an issue on release day?
No, I cannot, but the thing is some of these issues I have also had in the Fallouts and Oblivion. I seriously question if this is actually a new engine or if they just prettied up the Gamebryo from those games and renamed it. I understand it's a huge sandbox game, I understand it's a lot of map to cover, but I also believe you should probably make sure something doesn't happen like, say for example, a door to a quest not opening like it should or, better yet, a main quest line NPC phasing into the floor so I can't speak with them.

I seriously had to restart my Oblivion character because of that last one. And I've seen my companion do it and even fallen through the terrain into the void myself a few times. I'm still afraid that Ulfric or someone important will end up disappearing from the map altogether.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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There are venues and ways to present them in which nitpicks can be inappropriate or unnecessary, but I don't think there is ever such a thing as too much criticism. I'm an art student in college, and every time we critique our projects we all gather together and discuss them one by one. We'll spend 15-20 minutes on every single piece at times. We'll point out the parts that work, but the majority of the time is spent discussing what doesn't work and what could be improved. And things can get VERY nitpicky. In a story it could be a single word or way which something is phrased, in an animation it could be a single awkward frame, in a painting it could be one little shade or tint too far. But all of it is worth mentioning, because all of it raises our personal awareness of these things in the future.

And the same goes with "nitpicky" criticism. It serves neither the developers nor the gamers any good to simply ignore the little problems. Because a whole bunch of little problems can easily result in a huge mess. Sure Skyrim is great overall, but that doesn't mean we should stop telling Bethesda they still need to kick their NPC animations up a notch. Nothing is perfect, but criticism gets the ball rolling so that their next project might have a chance of being just a bit closer.
 

cjspyres

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Oct 12, 2011
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Haha, I'll admit that Oblivion and family wasn't the best example. But I mean to say that people seem to nitpick games apart.

Edit: Well, I also think there's a difference between nitpicking and criticism.
 

Jaythulhu

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Jun 19, 2008
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Dear Escapist Magazine Forums,

I would like to complain about the number of people complaining about people complaining. Please fix this so we can go back to ogling and dribbling over the latest round of DX11-enhanced digital breasts.

Sincerely,

Whingey McWhingerton
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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cjspyres said:
I don't know, maybe it's just me, but it seems like people these days are complaining too much about small flaws in games. I mean, for example, most of the people I know that have played Oblivion complain about tons of flaws like it's game breaking. But you ask how many hours they've put into it? Hundreds. It seems to be like that for most games. I understand gamebreaking flaws and poor gameplay for reasons to be pissed, but some people just seem to feel entitled to every game being perfect. Thoughts?
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