So you want narratives that are completely non-committal to any sort of stance whatsoever? I'm sorry, but those don't exist.Mong0 said:Similar how? Physically, yes, I'm fine with that. Similarity of mind is the only thing that really matters to me, and if the writing is good enough, I don't even really need that. Bottom line for me is that I want the game to be good; I don't really care about anything else.Mutant1988 said:The question is: Are you fine with you never being similar to the subject of the stories you take part in?Mong0 said:As a brown person, I've never had any complaints with playing as a white character, or the opposite sex for that matter, because I approach the game with the understanding that I am not the subject of the story.
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Personally, I would rather that activism not be an aspect of the hobby that I've invested over a decade into. In my experience, creating a narrative around a set of ideals, rather than letting it go in whatever direction its foundation and logic would imply that it should go in, lessens its quality. This would become an issue when creating a game with diversity as a core moral, because, should the plot touch on that subject, they'll be restricted to only presenting the side of the issue that the game is designed to support. Thats not just an issue with diversity either, any moral, when it becomes too sacred for the creators to criticize, will lessen the quality of the narrative. This sort of thing results in shallow characterizations, as the writer only tests the character with scenarios that support his cause, rather than thoroughly testing them with many varying scenarios so that the audience can see what they're made of. Alternatively, I've seen bias present in how the character responds, regardless of scenario, making them seem unresponsive and unintelligent.
Because every character has motivations - ie, ideals they strive towards. And every narrative has a moral to convey. If you have conflict, then you have morals, because one side is right and one is wrong. Or rather, one side has relate-able motivations and the other does not.
Or both are wrong and the game is an exploration of immorality, or both are right and it's an exploration of differing morality. But a moral stance is always present, except in the most basic kinds of games.
And I do believe the general idea is to have games with diversity that isn't explicitly about diversity.
And the medium - All mediusm - Have had activism since their inception. With video games, it has ranged from developers wanting to be recognized for the work they do, modern gamers wanting to cast off the stigma of video games being for kids and all the campaigns and attempts to censor and ban video games.