Nearly all narratives games are written around a value and definition of what constitutes good and what constitutes bad. That's imposing a morality on the audience. The only difference is that you agree with it.Mong0 said:Stories like that in games do exist. Not all stories are written to reinforce a set of values, and writing one around a value and including one in the story are two different things. [br /]
Who said anything about "re-inforcing" values? You said you wanted games devoid of it and I'm telling you that doesn't exist in a game with a narrative. Even in a choice driven game, you pick choices dictated and written by someone else and the outcome of your choices is decided for you. That's again them imposing their views on you. Whether you like the story or not tends to boil down to how well you agree with the views being presented and how much you sympathize with the characters involved.
The problem here is that the pro-diversity crowd doesn't consist of non-gamers that want to ruin gaming, but of gamers that want representation and variety.Mong0 said:Also, even if you want diversity without that being the subject of the game, forcing the industry to change would still make diversity something that can't be criticized, because their audience is now the pro-diversity crowd, and they're going to try not to put them off.
This whole idea that the push for diversity is being driven solely by people that aren't gamers is nothing but a conspirational delusional fantasy.
How is that any different from the "core" audience in publishes and developers striving not to put them off. Judging by so many replies in this topic, the mere attempt at promoting diversity or making a statement about it is reason for harsh critique, accusations of ulterior motives or incompetence.
Do this - You lose. Do that - You lose.
And judging by responses here, wanting diversity needs to be defended, while the status quo doesn't need to be and should never be actively challenged - It will just sort itself.
Things don't work that way.
And no one was forced anything in this instance. The developers put their vision in their game, because that's how creativity works.