loyaldrone said:
A friend linked me to this blog post from Lunarch Studios, an independent video game development company. And it got me thinking about how dependent many turn-based and card-style games are on luck rather than skill.
TL;DR: Many pro video game players in games like Hearthstone are complaining that the game depends too heavily on RNG. Too much reliance on absolute luck (rather than "yomi luck," or mind games) can destroy players' enjoyment.
What do you think?
http://bit.ly/VNRlCK
Man, there sure is a lot of randomness in Chess uh! You do everything right and then a certain move that you have to pull of in a certain situation goes completely over your head and you lose. How am I supposed to control the things my brain unconsciously brings or doesn't bring up from my memories! That guy just won because he studied the variables two hours more than I did, and I didn't get those two hours because my dog ate a bar of chocolate and I had to take to the vet. How do I control my dogs stupidity? Pure chance, I'm tellin' ya.
I like the conclusion on that article, but it seems a bit pessimistic, like giving up on something. Clearly something written by a Computer Scientist, lol. Randomness is a natural part of everything we do, and it allows for amazing things. If we want to take away the feeling of unfairness in competitive games, I think there's a bigger issue to solve here: the poisonous feelings of anger that many games generate today. I'm not sure where they come from, that'd be interesting to think about, but the point is that I don't see people even bringing the question to the table. We tend to think about this feelings of ridiculous, undirected anger in a psychological and individualistic way, but I sense that there's something in the core of modern games that attracts such behaviours. Something that Chess obviously doesn't have. Hell, you don't even see Poker players bitching as much as people playing dota.