Yes, the game's complexity has dropped a lot since the pre-BC days. Remember when Pat first released a video, and every warrior was creaming themselves to see how much damage they could do? The complexity of the ranked honor system was that not only would you have to efficiently kill in PvP, but also put in a ridiculous amount of time. I remember Rise and Elysiux (to name two HWLs) putting in days, staying up late, sometimes all night, farming honour to keep their tanks up. Elysiux would constantly be tired and frustrated with the game, but he didn't give up and it was an incredibly large chunk of time it took away from his life. When Elysiux hit High Warlord I really realised how much time the game would take pre-BC. And what do you do now? Thirty arena games a week, pick up an MS Warrior and a Paladin and you're good to go until next Tuesday.
WoW has scaled down in challenge and thought (what happened to BWL? The old fights with all of us getting pissed because some prick popped Blade Flurry on Vael?), and I think that's a large part of why so many new players are queueing up. Pre-BC, PvP was respectable (monthlong grinds for The Unstoppable Force, farming long and hard for the bars for an Arcanite Reaper) but still time consuming. I guess Blizzard have reversed both factors and made PvP an absolute joke, and making it so easy that three hours every week can get you S3 if you're already decked in S2 when you start. PvE is piss easy (High King Maulgar was a joke, Blizzard) for starters, and the more you deck yourself out in 10-man epics the easier it gets, as opposed to harder (guilds that can't even communicate properly farming Void Reaver for easy epics? What happened to only pro guilds making it past Molten Core?).
The new influx of players will only cause Blizzard to build on this. We're not all Nihilum/DnT and we can't finish the entire raid content without trying, so Blizzard is setting the mark for a casual player (arena, heroics, badges) but going waaaaaay past that mark and making the game ridiculously easy (Easy 15 badges a day, 3 hours of arena a week). But yes, the game has drastically reduced in depth, and I doubt WOTLK or Sunwell is going to fix that. Remember early TBC? There was such a large flood of new content, everyone wanted to try it. So we did, and when the influx of 70s came 3-4 weeks later, the only new content was a select few instances and heroics, which pretty much gave new meaning to the words "recycle, reskin, reprogram". Every heroic is just a beefed up version of instances you've been through before, and to tell the truth I'm not impressed.
End wall of text, you can go back to ignoring my rants now.
WoW has scaled down in challenge and thought (what happened to BWL? The old fights with all of us getting pissed because some prick popped Blade Flurry on Vael?), and I think that's a large part of why so many new players are queueing up. Pre-BC, PvP was respectable (monthlong grinds for The Unstoppable Force, farming long and hard for the bars for an Arcanite Reaper) but still time consuming. I guess Blizzard have reversed both factors and made PvP an absolute joke, and making it so easy that three hours every week can get you S3 if you're already decked in S2 when you start. PvE is piss easy (High King Maulgar was a joke, Blizzard) for starters, and the more you deck yourself out in 10-man epics the easier it gets, as opposed to harder (guilds that can't even communicate properly farming Void Reaver for easy epics? What happened to only pro guilds making it past Molten Core?).
The new influx of players will only cause Blizzard to build on this. We're not all Nihilum/DnT and we can't finish the entire raid content without trying, so Blizzard is setting the mark for a casual player (arena, heroics, badges) but going waaaaaay past that mark and making the game ridiculously easy (Easy 15 badges a day, 3 hours of arena a week). But yes, the game has drastically reduced in depth, and I doubt WOTLK or Sunwell is going to fix that. Remember early TBC? There was such a large flood of new content, everyone wanted to try it. So we did, and when the influx of 70s came 3-4 weeks later, the only new content was a select few instances and heroics, which pretty much gave new meaning to the words "recycle, reskin, reprogram". Every heroic is just a beefed up version of instances you've been through before, and to tell the truth I'm not impressed.
End wall of text, you can go back to ignoring my rants now.