Looking through catalogs upon catalogs of games you usually are either given a choice to play as a Hero, A Villain, or a generic character that you choose which of the two.
The first is the easy staple, your Dragon Quest, Final Fantasy, etc fall into this category.
The second is a bit rare but seen once in a while although it seems extremely similar to the hero, although I can't recall any games off the top of my head that do this.
And the last would just be your GTA.
My problem that I find recently is that besides raiding peoples houses Heroes never really show a darker side, nor do villains show a good, lighter side; of course both would be situation dependent.
Would it be possible to make a good game that shows the alternative personality traits to a character?
What difficulties do you think there would be in making a game like this?
*I am not touching platformers because frankly I never understood a reason for a story, or Japanese crack like Katamari.
The first is the easy staple, your Dragon Quest, Final Fantasy, etc fall into this category.
The second is a bit rare but seen once in a while although it seems extremely similar to the hero, although I can't recall any games off the top of my head that do this.
And the last would just be your GTA.
My problem that I find recently is that besides raiding peoples houses Heroes never really show a darker side, nor do villains show a good, lighter side; of course both would be situation dependent.
Would it be possible to make a good game that shows the alternative personality traits to a character?
What difficulties do you think there would be in making a game like this?
*I am not touching platformers because frankly I never understood a reason for a story, or Japanese crack like Katamari.