Actually? It is. Dwarf Fortress has reached a point where most bugs only serve to make it even better, somehow. Like how dwarves, infamously, don't notice when they're on fire. So they take damage, and either decide they need to sleep it off in their wooden beds... or decide they need a drink. From the huge, volatile alcohol stockpiles.irequirefood said:That sounds amazingCogwheel said:You know, come to think of it, every release of Dwarf Fortress tends to be rather buggy. Like that time when crocodiles suddenly started a civilization of their own, spammed everyone with textile exports and eventually took over two thirds of the world. CROCODILES.![]()
That's not a bug. That's FUN.Cogwheel said:You know, come to think of it, every release of Dwarf Fortress tends to be rather buggy. Like that time when crocodiles suddenly started a civilization of their own, spammed everyone with textile exports and eventually took over two thirds of the world. CROCODILES.
I must play this game.Cogwheel said:Actually? It is. Dwarf Fortress has reached a point where most bugs only serve to make it even better, somehow. Like how dwarves, infamously, don't notice when they're on fire. So they take damage, and either decide they need to sleep it off in their wooden beds... or decide they need a drink. From the huge, volatile alcohol stockpiles.
Never ends well.
Then you have carps, who can annihilate almost anything. And ZOMBIE carp, who can walk on land (this, however, is intentional). Still not as bad as zombie whale sieges.
You know, you may have a point.The_root_of_all_evil said:Things!
Yes. Yes you should. Just, uh...irequirefood said:Other things!
If you can spare the time, that would be awesomeCogwheel said:It's a bit hard, is the point I'm trying to make. Could send you an introductory PM of sorts if you like. I've probably derailed the thread enough for a probation as is.
Cogwheel said:Well, it's less a learning curve and more a learning cliff composed entirely of a frozen, greased iron cliff with triple gravity. Also you're only given mittens and sandals to climb with.
Nah, de-rails are part and parcel. I'd suggestIt's a bit hard, is the point I'm trying to make. Could send you an introductory PM of sorts if you like. I've probably derailed the thread enough for a probation as is.
Okay, I feel a bit silly about sending that PM now. Oh well.The_root_of_all_evil said:Summary
Fable II has all patched by the time I got to it, but Fable III is quite a mess. The Dog keeps getting lost and that golden dust thing leads you shit more then once. I blame it on Havok. I hate Havok.SantoUno said:What do you mean the stealth system didn't work at all? About the guards, if you're referring to the fact that they automatically track you down when you kill a guard, that's not a bug at all. Seriously, don't you think the game would be broken if you could kill guards without penalty just by remaining undetected and with no one witnessing the kill?Judgement101 said:Basically List the top 5 buggiest games before they were patched (or they are currently buggy still)
5. Oblivion-Guards and they telepathy and the stealth system did not work at all
4. Fallout 3-"Awesome Fallout 3 on release day!" Unable to read disk, reboot, start menu, crash
3. Fable II-Do you really need to ask?
2. Fable III-please regard Fable II
1. Fallout New Vegas-Great game but my god, my pistol should not be invisible!
Runner-Up: Alpha Protocol-Due to it sucking so bad it doesn't deserve a spot on the list.
As for Fable II and III, enlighten me, I never heard about them being buggy either.