Here is my submission:
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There are two mysterious qualities that set apart a good gaming website from an exquisite one; the first is character. Like a fleshed out protagonist of an indie shooter, The Escapist has an abundance of character which creates a sense of community exactly because the visitor can identify with the various facets of The Escapist's personality - facets residing in its carefully selected staff.
The second quality is, as Italo Calvino would like it, lightness. A game is a game is a game and The Escapist seems to know this very well. And the site's appeal is found precisely in the recognition of this playfulness that characterizes the alternate worlds where millions of people try to escape every day.
Character and lightness, then. Would these suffice? Of course, but The Escapist isn't only that; it knows that gaming doesn't stop within the boxes that hide CPUs, GPUs or Cell Processors. Gaming is a culture, a way of life, clandestine once, mainstream nowadays, but with a long history of misconceptions against it, which still continue to this day. If the Escapist is something, it is part of the effort for gaming to gain acceptance as a legitimate form of entertainment and -why not?- art. Let us not kid ourselves: Gaming is not equal to film, for example; not in terms of budget or popularity, but in terms of acquiring its proper place within the entertainment industry. This will be achieved through communities like The Escapist, open, tolerant willing to spread the word of gaming as... as what? The choices are endless and it is the work of this community to make them all and make them known.
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Quick note here: "A game is a game is a game" is not a typo. I apologize if you already knew it wasn't.
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There are two mysterious qualities that set apart a good gaming website from an exquisite one; the first is character. Like a fleshed out protagonist of an indie shooter, The Escapist has an abundance of character which creates a sense of community exactly because the visitor can identify with the various facets of The Escapist's personality - facets residing in its carefully selected staff.
The second quality is, as Italo Calvino would like it, lightness. A game is a game is a game and The Escapist seems to know this very well. And the site's appeal is found precisely in the recognition of this playfulness that characterizes the alternate worlds where millions of people try to escape every day.
Character and lightness, then. Would these suffice? Of course, but The Escapist isn't only that; it knows that gaming doesn't stop within the boxes that hide CPUs, GPUs or Cell Processors. Gaming is a culture, a way of life, clandestine once, mainstream nowadays, but with a long history of misconceptions against it, which still continue to this day. If the Escapist is something, it is part of the effort for gaming to gain acceptance as a legitimate form of entertainment and -why not?- art. Let us not kid ourselves: Gaming is not equal to film, for example; not in terms of budget or popularity, but in terms of acquiring its proper place within the entertainment industry. This will be achieved through communities like The Escapist, open, tolerant willing to spread the word of gaming as... as what? The choices are endless and it is the work of this community to make them all and make them known.
----------
Quick note here: "A game is a game is a game" is not a typo. I apologize if you already knew it wasn't.