Torchlight 2 Workshop

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Ed130 The Vanguard

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Sep 10, 2008
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Several months after release, the official Torchlight 2 GUTS editor has been released with full Steam Workshop support as well as new pets (including a headcrab and panda model).

http://steamcommunity.com/workshop/browse?appid=200710

However there appears to be a hard limit to the number of mods you can have on at any one time (ten), you can't access your vanilla save files with any mods active and apparently you can't play online with others unless they have the same active mods as you.

It's good that Runic are actively assisting the mod community but the caveats are a little off putting for me.
 

DoPo

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Jan 30, 2012
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Ed130 said:
Several months after release, the official Torchlight 2 GUTS editor has been released with full Steam Workshop support as well as new pets (including a headcrab and panda model).
So indeed this statement [http://forums.runicgames.com/viewtopic.php?f=30&t=54043#p456345] was correct XD

Well...finally is what I have to say. And I'm happy, too.

Ed130 said:
However there appears to be a hard limit to the number of mods you can have on at any one time (ten)
This sounds...strange. I can only imagine they'll expand it in a later patch.

Ed130 said:
you can't access your vanilla save files with any mods active
This sounds OK - chances are something will mess up anyway, so better safe than sorry.

Ed130 said:
and apparently you can't play online with others unless they have the same active mods as you.
This was known from beforehand. I thought Runic made some sort of mod syncing feature or something like that for precisely this scenario.
 

piinyouri

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Mar 18, 2012
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What a terrible day to have an update.

When I first saw the patch update thread, I was skeptic, being the day it is, but I went ahead and checked steam and booted up TL to see if the new pets were there. I saw nothing, no workshop in the library pane, no new pets, my game ver was even still the same, so I wrote it off as a particularly cruel joke.

I guess I was just seconds too late though because after awhile I was going to play and indeed saw the workshop right there to the right!

Great great news, though right now I think I'll wait until all the PAKs I use are updated to the .mod format.
 

Ed130 The Vanguard

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Sep 10, 2008
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DoPo said:
I can understand the logic and reasoning behind some of the decisions particularly with multiplayer, its just allot stringent more than I anticipated compared to The Nexus or even other Workshop games.
 

DazZ.

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Jun 4, 2009
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Ed130 said:
DoPo said:
I can understand the logic and reasoning behind some of the decisions particularly with multiplayer, its just allot stringent more than I anticipated compared to The Nexus or even other Workshop games.
You can move your current saves to the modsaves folder and run them fine with new mods, and needing the same mods as people you're playing with just makes sense.

The limit of 10 however is strange and can't see why it wouldn't be removed.
 

Smooth Operator

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Oct 5, 2010
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Which is why I always said Steam Workshop is complete insanity, not only does it instantly put platform exclusivity and DRM on your mods, but it also puts them under rule and copyright claim of Valve and developers (also any third patries they might adhere to)... that is the last fucking thing you want to be doing.