CloudAtlas said:
What exactly is social responsibility in your eyes then?
Well I'd call what you are referring to "corporate social responsibility." Individual or creative social responsibility is much more vague and difficult to define.
For instance, one might feel it is their social responsibility to challenge the "sensibilities, prejudices and norms of an audience."
CloudAtlas said:
Does an author that writes one of the most popular series of novels with young girls not have some responsibility toward her audience to not give them really awful role models?
(For the sake of this point I'm going to assume the novels don't differ significantly from the movies.)
No, she doesn't, well she does, but your question isn't entirely fair.
The media in question (Twilight) is designed and marketed to children. Such criticisms can only be relevant to media aimed at children.
But even then only in a limited capacity. There are plenty of positive role models in the Twilight series. Plus a child can pick what you deem a positive role model for negative reasons and vice versa. There are few characters that can be solidly defined as good or bad role models.
A child could choose Finn (of Adventure Time) as a role model, not because of his desire to help, protect and care for others but because of his love of violence.
A child could choose Bella (of Twilight) as a role model, not because of her many flaws but because of her fearlessness or determination.
CloudAtlas said:
Do the creators of one of the most popular game franchises not have a responsibility toward their audience to not tell a story with very problematic messages?
There goes that phrase again "problematic messages." Surely you mean "problematic implications" as such "messages" aren't (as far as I'm aware) a primary or intentional part of the game.
In any case while I may find the serious tone combined with the jingoistic elements of the Call of Duty series distasteful, I don't believe they're of any obligation to change.
CloudAtlas said:
Do game makers not have the responsibility to apply great care if they want to make the player complicit in torture in their work, one of the most horrible things human beings can do to each other?
You forgot to put the word fictional in front of torture, it makes a world of difference.
And in the case of Grand Theft Auto, I think they have a responsibility not to treat the subject with this reverential respect you suggest. It would be inconsistent with the overall style and tone of the series, and a lost opportunity for comedy.
As it stands, that was one of the few moments in the game where the joke really hit the nail on the head. The segment was a wonderful piece of dark comedy with a farcical twist, it reminded me of shows like Robot Chicken.
CloudAtlas said:
Now of course they're still free to do all that, but that doesn't mean I can't criticize them for that - which, to me, implies the statement that they should've done differently.
I personally wouldn't use the term "should" unless I had some objective reasoning. I wouldn't use it for personal criticism.