Total War: Attila Gets Release Date, Special Edition

Krantos

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Shayman said:
I'm excited too but please don't preorder this one, make sure it's playable before giving them your money.
This. SOOOO Much this.

Was coming here to post this exact thing. Seriously, I love the TW series, but the Rome 2 release was so horrible botched, that we really need to not preorder this. Make them prove that it works before spending money.
 

Drejer43

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Being a Dane i have to ask, isn't jutes and danes the same thing?
Anyway i'll buy this on a sale along with the other dlc
 

Albino Boo

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Drejer43 said:
Being a Dane i have to ask, isn't jutes and danes the same thing?
Anyway i'll buy this on a sale along with the other dlc
The Jutes were a German speaking group that was part of the wider Saxon conquest of post Roman Britain in the 4th century AD. In this case the Jutes was the northern edge of the Germanic culture as opposed to the norse speaking Danes. Roughly the border was between North and South Schleswig. The Jutes lost an individual identity and ended up as part of the Frisians. The expansion of Danish power came later, which took the whole of Jutland into the kingdom of Denmark
 

TheArcaneThinker

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Lotet said:
TheArcaneThinker said:
Yes these are screenshots of the early version . I found them on comparison threads which were made some time ago and since no one makes them now since it has been sometime since the game has been released and the people have accepted it the way it is and are not comparing it to the others , it is hard to find a good recent comparison thread but you do get the picture how good Rome is compared to Rome 2
I know how good Rome is compared to Rome 2 and it has nothing to do with graphics.
Yes , you may know how good Rome is compared to Rome 2 but that doesn't mean other do.
The graphic point was made so that people (a.k.a idiots) who don't play games due to their graphics can play a well made game rather than a badly made game . The rest of the points were in the link before it .
 

SerBrittanicus

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I didn't pre-order Rome2, but did buy shortly after release and that experience has taught me not to do so again with a Total War Game. I think I will just wait until they release all of their ten million dlc packs as part of the final edition later on in the year and buy it a steam sale.

Soviet Heavy said:
How can there be zero support for the modding community if the game is hooked up to the Steam Workshop explicitly by the developers? And also, recently in the past year, Creative Assembly apparently released the source code for either Rome or Medieval 2 to the modding community so they could continue to expand their projects.
Not to mention that they now have a yearly modding summit which involves modders from the community and they gave some pretty awesome awards (imo) to the best mods for Rome2 not too long ago. On the modding scene itself it seems like they are bending over backwards to support mods especially with the tools - there are several they have developed as part of the Creation Kit which they had absolutely no reason to develop other then for the modders to use. We still don't have a mapping tool and despite how insanely complex map generation is in this engine I don't think we will be without one forever. There are a lot of things CA can be criticised for, but imo modding support is not one of them.
 
Jan 12, 2012
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albino boo said:
Megalodon said:
How's that different from Shogun though? That's where the game failed me, it's lack of replay value. 'Oh look I can do this again, but this time my Samurai wear white instead of green'
The factions in Shougun existed for long time. Most Chinese wars were short in duration and more in the nature of civil wars rather than a long sustained period of division. Even in Shougun each clan has access to the same broad units and technology and begins the game with roughly the same amount of land, each clan has a specific advantage in a particular area. For instance, the Imagawa clan trains more efficient espionage agents, while the Takeda clan can produce higher quality cavalry. China is not quite so balanced. The best option of the Era of warring states with there being a maxim of 6 factions with the political system of one giving a massive advantage. Lack of factions in China and them all being basically identical makes them different from Japan
I think you're giving Shogun too much credit for diversity; there are minor differences between factions that matter in grand strategy, but every battle plays out much the same, regardless of factions involved. I think a Warring States game could work in the same vein as Shogun or the Rome games that rely on control of the senate, with people competing to control the Emperor. If the exoticize the units a bits (with mercenaries from the steppes in the north, Southeast Asia in the south, etc.) you could introduce a bit more variety.

And hey, Koei is open to partnerships; maybe make a Total War/Dynasty Warriors mash-up, with general units returning to the heights of Medieval II, when they could slaughter small armies by themselves.

OT: Looks kinda interesting, but I'll delay until I see more. Arcane Thinker mentioned the Barbarian Invasion expansion for the original Rome, which had good ideas but executed them kind of poorly; if they can show they've polished things like wandering hordes on the strategy map, I'll definitely give it a buy.
 

Albino Boo

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Thunderous Cacophony said:
I think you're giving Shogun too much credit for diversity; there are minor differences between factions that matter in grand strategy, but every battle plays out much the same, regardless of factions involved. I think a Warring States game could work in the same vein as Shogun or the Rome games that rely on control of the senate, with people competing to control the Emperor. If the exoticize the units a bits (with mercenaries from the steppes in the north, Southeast Asia in the south, etc.) you could introduce a bit more variety.

And hey, Koei is open to partnerships; maybe make a Total War/Dynasty Warriors mash-up, with general units returning to the heights of Medieval II, when they could slaughter small armies by themselves.

OT: Looks kinda interesting, but I'll delay until I see more. Arcane Thinker mentioned the Barbarian Invasion expansion for the original Rome, which had good ideas but executed them kind of poorly; if they can show they've polished things like wandering hordes on the strategy map, I'll definitely give it a buy.
The Zhou were Kings in name only, in a similar way the Japanese Emperor during the samurai period. Unlike Japan these states were large and few in number. The Dukes of Qin only won because of their rejection of Confucianism and adoption of legalism. This created a totalitarian state run by a paranoid megalomaniac. There are few factions with no kind of central authority, it simply leaves very little opportunity for game balance and playability. There were more factions taking part in the punic wars then in the warring states era. China is large and isolated from long term major rivals which limits what you can do in terms of an actual game.
 

Scorpid

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Shame on you OP. This article comes off as a ad for CA and Sega and not a news article. You really aren't going to urge caution to the Escapist readers about how broken rome 2 was at launch? But if it is a paid for ad at least label it as such. Cracked does it, google does it, why can't you?