albino boo said:
Its not just size being the problem. in 1850 50% of worlds machine made goods came out of UK factories, the UK had the largest merchant marine fleet on top that. So even if its was made somewhere else its most likely end up going sailing on UK merchant ship. To make the game work you would have to remove all the advantages that UK possessed and without them I doubt the UK could be winnable
You could have the Europa Universalis III style of play for small nations, but that would require radical shift in victory conditions from the earlier total war games.
Well, it was the industrial revolution as well, and if you merely state 'well, no matter what happens the people in the lead will always be in the lead' it just can't be a certainty. Empire Total War faced a previously out of balance play structure; The United States Campaign in Empire. From a historical standpoint, the US is grossly outclassed by Britain and France, industrially, population wise, and militarily, but your victory objectives put you in direct conflict with England and France if you want to achieve them, in a far shorter time period than a theoretical 'Victorian Total War' campaign would give you.
Now of course, there could be a Victoria II/Europa Universalis style of game play objectives, the 'I'll do what I want because I want to do it.' But you're right, England does enter the 18th Century with a substantial advantage, I'm just saying that historically, it doesn't always maintain substantial advantage, and other nations develop advantages of their own. American Immigration and growth, German/Prussian Military power, French Colonial Empires, etc. A Victoria Total War game would require a more multifaceted view of game play objectives, something that I think that Total War could benefit from.
Right now it's nigh impossible to negotiate with the AI for territory, AI War objectives and War Demands are usually outrageous (Here, we attacked, you sank our entire Navy, destroyed all our Armies and are occupying St. Petersburg, you Americans give us Georgia and we might end the war.) Refinement (Or the usual Total War player complaint) of a total overhaul of the AI would be needed, adding Economic, Territorial, Military, Cultural, and Political Victory conditions, not just 'Conquer the world, NOW! GO! GO! GO!'.
On another note, I agree with you about the difficulty in a WWI combat theme for a Total War Game, but I also remember detractors mocking the idea of Gunpowder and Napoleonic combat in a game because of the Artillery ranges. I've played the Great War mod for Napoleon Total War and it is a difficult way to fight using the current engine (Hell, Fall of the Samurai is a difficult way to fight with Armstrong Guns and Gattlings, let alone Maxim Guns and German Howitzers.)