Total War: Rome 2 Gets New Faction, Steam Workshop Support

Octorok

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May 28, 2009
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1337mokro said:
This user speaks the truth.

The saddest part is that this doesn't even approach the complete list of problems with the game.

It's genuinely a little heartbreaking to see such a vocal, enthusiastic core fanbase end up turning so much hatred on a series they love. I was late to the Mass Effect party, so this is my first real experience as a truly, truly disappointed fan.

All the problems seem to come down to an extreme corner-cutting policy - half the game is broken, the other half unfinished (or a mix of the two). It needed at least another year of development and several months testing before release.

The worst part isn't really the absurd lies they told to generate hype, or the loss of money, or any of that. It's the simple fact that we'll likely never see the Rome 2 we wanted, the one they promised to deliver. It could have been the best. With time and dedication invested into actually producing a game to be proud of, they just pushed it out the door to make a quick buck.

It was a financial success due to its intense marketing campaign, and fan good will after Shogun 2 being such a solid game, but it's been a complete PR disaster for CA/SEGA, both with users and critics. It really makes me question the business sense of these heartless ghouls running the joint. You can't buy the kind of loyalty TW fans had invested totally into this series, and I can only see any future releases being met with extreme mistrust and suspicion.

I'm not sure I've ever seen a series I love so much, with so much potential, be so disastrously mismanaged. What a waste. At this stage, Total War is the only game series I buy consistently that I would actually like to see sold to another company, one that would actually do something with the brand.
 

Cavouku

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I'm guessing that the lot of people griping are people who've played previous Total War games, or war games in general, but as my first experience with the genre, I'm really having a blast. The only thing I'm really wanting at this point is the ability to barter settlements in Diplomacy. "Oh, sure, we can have peace. But I'll need $3000. And Belgium."

(I'm not kidding, I'm really swell pals with the Carnutes right now, but they have a settlement I want in Belgica. I would pay them mad dosh for it, as I really don't want to be an oathbreaker. We have alliances up the ass, and I even helped them take it, but they were the besiegers, so I don't get it. Is there a mod for that?)
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
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Cavouku said:
I'm guessing that the lot of people griping are people who've played previous Total War games, or war games in general, but as my first experience with the genre, I'm really having a blast. The only thing I'm really wanting at this point is the ability to barter settlements in Diplomacy. "Oh, sure, we can have peace. But I'll need $3000. And Belgium."

(I'm not kidding, I'm really swell pals with the Carnutes right now, but they have a settlement I want in Belgica. I would pay them mad dosh for it, as I really don't want to be an oathbreaker. We have alliances up the ass, and I even helped them take it, but they were the besiegers, so I don't get it. Is there a mod for that?)
Yeah, I miss that as well. You could actually do that in previous Total War games. Hell, sometimes in Medieval II that was the primary way of expanding my empire. Let them get tired of destroying themselves against my upgraded castles. And then every time they asked for a peace treaty, I would ask for a province to sweeten the deal. It was indeed very effective.
 

-Dragmire-

King over my mind
Mar 29, 2011
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1337mokro said:
Clive Howlitzer said:
It is gradually creeping towards what it should have been at release. Another 5-6 patches and it might finally be playable.
WALL OF TEXT WARNING!!! ROME 2 RANT LEVELS AT 11!!!

Make that 18 patches + a free expansion pack or 3 + a public execution of the idiots in charge of this game. I demand seppuku for this SHAMEFUR DISPRAY!!!

The amount of stuff half finished or just flat out broken in this game is staggering. If you named a single element of this game I could talk for hours about exactly how horribly broken it is up into the minute details of stat changes during combat!

The entire political and family system? Rubbish. After the civil war it just gets switched off for no reason. Apparently up to about 100-150 turns into the game it matters who you raise and promote but after that who the fuck cares?! Gravitas is utterly broken, character traits make no sense because they either raise gravitas to a ridiculous level and still do nothing or basically guarantee your gravitas will always be 0 because your noble, brave, brilliant general is apparently untrustworthy for some reason. What do all these things mean? Authority? Cunning? Why did you change the general leveling from Shogun 2? Were you afraid it was too enjoyable and transparent? I don't have any clue what I am upgrading nor do I care because who are these people? How are these people related to my family at all? I have no clue they just seem to pop into existence at age 16 whenever I raise an army. The agents, why do we even have 3 agents? They are all 100% interchangeable except the dignitaries ability to spread culture, which is negated by temples that spread culture and general skills that spread culture. Why do we have 3 agents that can assassinate, interfere with armies and spread unrest? Why this utter interchangeability between the 3? What happened to the very specific types of agents from the previous games?

The economy is a joke with basically the same 3-4 buildings build in every village and the same 6-7 in every major city over and over and over again will net you so much money that by turn 50 you don't have anything to spend it on. The idiot that thought provinces would be a good idea and then limit the amount of edicts you could use should be fired along with the moron in charge of the AI. What motivates me to capture an entire province if the maximum amount of edicts I can issue is already decided? What motivates me to conquer nations if I am already swimming in more cash than I can spend? Literally I have 1 million gold in the fucking bank and am making 100k a year! Why is this economy so fucking broken! Why would I ever want to conquer new territories if all the stats are maxed out and I literally cannot raise more armies or more ships? Why does the economy even fucking exist if the limiting factor to my power is an arbitrary number decided by the devs rather than my economy? There is no point to building an economy any more, you can't raise more units based on a strong economy and you can't spend it on anything because you build the same buildings every time that give you massive amount of money and the building progression is locked to your technological advances so you are set on a timer so nothing you do in the game really matters because believe it or not your progression in Rome 2, a total war game, is 100% linear.

Whilst we are on the subject of technology and linearity. Why is half the technology tree nothing but boosts? -3% army upkeep, -2% reload time, +5% charge speed, we don't need units that run even faster than these marathon sprinters, fuck when the game was released spearmen ran almost as fast as cavalry. Why is the tech tree SOOOOOOOOOOOOO boring! What happened to unlocking formations? News methods of making things? Special buildings or new units? Why is half of it basically copy pasted boosts for different areas of the game? Who gives a shit about unlocking a barely noticeable 2% boost to farming income when in the past you could unlock canons!

Unit formations still blob up into incoherent messes of units rushing past each other. The AI still tries to run through your units sustaining massive loses when in a siege battle. Pikemen are HILARIOUS to watch because they won't attack and continue to move up if the enemy moves. No they will walk up to an enemy and stop just short of actually hitting them. So you have to manually manoeuvre these guys constantly. The funniest part is where you attack them in the back and they just do an easy 360 degree shuffle with 6 meter long spears and break your cavalry in half. Not to mention the HILARIOUS imbalance with units! A bunch of thorax swordsmen can just hack their way through 6 elephants. No problem for them! Up until like patch 4 you could basically rout any spear unit with a basic cavalry unit, even in frontal charges, that's how horrible unit cohesion was and still is, at least cavalry get properly slaughtered now if they decide to run head first into pikemen though they can still run through it if the blob is large enough. Rome 2 Total War: The Blobbening

Naval battles! Oh don't get me started! You basically auto-win every naval battle as a Hellenistic faction because of your artillery ships that you can recruit at about turn 5. Nobody stands a chance against you, just pelt them from afar because the AI is too stupid to build them and no ship can reach you in the 3-4 hits it takes to bring them down. Ships just sink to the bottom after wards even if you have boarded them for no reason. Goodbye very expensive ram head! It's not like you literally cost more than the ship itself to make, who'd want to get prize money for captured vessels?! Not to mention that the entire battle is nothing but a game of bumper boats, where the enemy tries to ram you over and over again rather than deploy archers to set boats on fire, board your ships and such and you have to ram them over and over again because otherwise you lose entire ships. No just ram into a ship, back off for a bit then ram into it again. Momentum what's that? However the most hilariously awful mistake is the instant land-sea transformation. Your land armies which have larger numbers than the enemy can just walk onto the water and attack the same turn. Basically meaning that whenever you face a large invasion force with your pussy navy you are dead, that is if the AI was not a complete retard and sent out 4 ships at a time to take down your artillery ships. The only time you will lose is if they outnumber you 18-1 (happened to me once navy of 200 vs 4000 land soldiers) and your artillery ships just run out of ammo. FUCK ME! I thought the naval battles in Shogun 2 FOTS were as bad as it got where it was basically a set your enemy on fire competition, where the side with armour piercing shells basically won the match, but I underestimated CA's sheer ability to suck!

No, Rome 2 is Empire's spiritual successor and for many the straw that broke the camel rider's back. It is a broken unfinished mess even after 4 patches and will require an entire revamp just to be adequate. Battles still barely last more than 5 minutes, 90% of them are siege battles where you barely lose 10 men unless you are a complete idiot and a fucking joke even on Legendary where enemy units route within seconds of engagement or yous just randomly start running when they haven't even taken a single bit of damage because you didn't press the right MOBA abilities at the right time. This is the worst game in the series and doesn't even make up for it like Empire did with interesting elements, new features or an interesting period.

We have seen Rome already and done better. The worst offence here is that Rome 2 doesn't even offer Rome 1's mod-ability so we can forget about total conversion mods for Rome 2 that are in the same ball park as the now legendary ones like Roma Surrectum, Europa Barbarorum, SPQR or even Arthurian Total War.

I liked the persistent legion idea though. That's what? 1 point out of 10 for you Rome 2?
Damn that's depressing...

I remember hearing somewhere that the ai programmer was boasting that this entry's ai was the best yet to come to the series. Wonder if he was fired yet or if he coded the ai so they can't debug without him. It's the only thing I can think of if he still works there.
 

shintakie10

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Sep 3, 2008
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-Dragmire- said:
1337mokro said:
Clive Howlitzer said:
It is gradually creeping towards what it should have been at release. Another 5-6 patches and it might finally be playable.
WALL OF TEXT WARNING!!! ROME 2 RANT LEVELS AT 11!!!

Make that 18 patches + a free expansion pack or 3 + a public execution of the idiots in charge of this game. I demand seppuku for this SHAMEFUR DISPRAY!!!

The amount of stuff half finished or just flat out broken in this game is staggering. If you named a single element of this game I could talk for hours about exactly how horribly broken it is up into the minute details of stat changes during combat!

The entire political and family system? Rubbish. After the civil war it just gets switched off for no reason. Apparently up to about 100-150 turns into the game it matters who you raise and promote but after that who the fuck cares?! Gravitas is utterly broken, character traits make no sense because they either raise gravitas to a ridiculous level and still do nothing or basically guarantee your gravitas will always be 0 because your noble, brave, brilliant general is apparently untrustworthy for some reason. What do all these things mean? Authority? Cunning? Why did you change the general leveling from Shogun 2? Were you afraid it was too enjoyable and transparent? I don't have any clue what I am upgrading nor do I care because who are these people? How are these people related to my family at all? I have no clue they just seem to pop into existence at age 16 whenever I raise an army. The agents, why do we even have 3 agents? They are all 100% interchangeable except the dignitaries ability to spread culture, which is negated by temples that spread culture and general skills that spread culture. Why do we have 3 agents that can assassinate, interfere with armies and spread unrest? Why this utter interchangeability between the 3? What happened to the very specific types of agents from the previous games?

The economy is a joke with basically the same 3-4 buildings build in every village and the same 6-7 in every major city over and over and over again will net you so much money that by turn 50 you don't have anything to spend it on. The idiot that thought provinces would be a good idea and then limit the amount of edicts you could use should be fired along with the moron in charge of the AI. What motivates me to capture an entire province if the maximum amount of edicts I can issue is already decided? What motivates me to conquer nations if I am already swimming in more cash than I can spend? Literally I have 1 million gold in the fucking bank and am making 100k a year! Why is this economy so fucking broken! Why would I ever want to conquer new territories if all the stats are maxed out and I literally cannot raise more armies or more ships? Why does the economy even fucking exist if the limiting factor to my power is an arbitrary number decided by the devs rather than my economy? There is no point to building an economy any more, you can't raise more units based on a strong economy and you can't spend it on anything because you build the same buildings every time that give you massive amount of money and the building progression is locked to your technological advances so you are set on a timer so nothing you do in the game really matters because believe it or not your progression in Rome 2, a total war game, is 100% linear.

Whilst we are on the subject of technology and linearity. Why is half the technology tree nothing but boosts? -3% army upkeep, -2% reload time, +5% charge speed, we don't need units that run even faster than these marathon sprinters, fuck when the game was released spearmen ran almost as fast as cavalry. Why is the tech tree SOOOOOOOOOOOOO boring! What happened to unlocking formations? News methods of making things? Special buildings or new units? Why is half of it basically copy pasted boosts for different areas of the game? Who gives a shit about unlocking a barely noticeable 2% boost to farming income when in the past you could unlock canons!

Unit formations still blob up into incoherent messes of units rushing past each other. The AI still tries to run through your units sustaining massive loses when in a siege battle. Pikemen are HILARIOUS to watch because they won't attack and continue to move up if the enemy moves. No they will walk up to an enemy and stop just short of actually hitting them. So you have to manually manoeuvre these guys constantly. The funniest part is where you attack them in the back and they just do an easy 360 degree shuffle with 6 meter long spears and break your cavalry in half. Not to mention the HILARIOUS imbalance with units! A bunch of thorax swordsmen can just hack their way through 6 elephants. No problem for them! Up until like patch 4 you could basically rout any spear unit with a basic cavalry unit, even in frontal charges, that's how horrible unit cohesion was and still is, at least cavalry get properly slaughtered now if they decide to run head first into pikemen though they can still run through it if the blob is large enough. Rome 2 Total War: The Blobbening

Naval battles! Oh don't get me started! You basically auto-win every naval battle as a Hellenistic faction because of your artillery ships that you can recruit at about turn 5. Nobody stands a chance against you, just pelt them from afar because the AI is too stupid to build them and no ship can reach you in the 3-4 hits it takes to bring them down. Ships just sink to the bottom after wards even if you have boarded them for no reason. Goodbye very expensive ram head! It's not like you literally cost more than the ship itself to make, who'd want to get prize money for captured vessels?! Not to mention that the entire battle is nothing but a game of bumper boats, where the enemy tries to ram you over and over again rather than deploy archers to set boats on fire, board your ships and such and you have to ram them over and over again because otherwise you lose entire ships. No just ram into a ship, back off for a bit then ram into it again. Momentum what's that? However the most hilariously awful mistake is the instant land-sea transformation. Your land armies which have larger numbers than the enemy can just walk onto the water and attack the same turn. Basically meaning that whenever you face a large invasion force with your pussy navy you are dead, that is if the AI was not a complete retard and sent out 4 ships at a time to take down your artillery ships. The only time you will lose is if they outnumber you 18-1 (happened to me once navy of 200 vs 4000 land soldiers) and your artillery ships just run out of ammo. FUCK ME! I thought the naval battles in Shogun 2 FOTS were as bad as it got where it was basically a set your enemy on fire competition, where the side with armour piercing shells basically won the match, but I underestimated CA's sheer ability to suck!

No, Rome 2 is Empire's spiritual successor and for many the straw that broke the camel rider's back. It is a broken unfinished mess even after 4 patches and will require an entire revamp just to be adequate. Battles still barely last more than 5 minutes, 90% of them are siege battles where you barely lose 10 men unless you are a complete idiot and a fucking joke even on Legendary where enemy units route within seconds of engagement or yous just randomly start running when they haven't even taken a single bit of damage because you didn't press the right MOBA abilities at the right time. This is the worst game in the series and doesn't even make up for it like Empire did with interesting elements, new features or an interesting period.

We have seen Rome already and done better. The worst offence here is that Rome 2 doesn't even offer Rome 1's mod-ability so we can forget about total conversion mods for Rome 2 that are in the same ball park as the now legendary ones like Roma Surrectum, Europa Barbarorum, SPQR or even Arthurian Total War.

I liked the persistent legion idea though. That's what? 1 point out of 10 for you Rome 2?
Damn that's depressing...

I remember hearing somewhere that the ai programmer was boasting that this entry's ai was the best yet to come to the series. Wonder if he was fired yet or if he coded the ai so they can't debug without him. It's the only thing I can think of if he still works there.
Angry Joe posted a few of the guys interviews when he did his review of Rome 2. Seemed like a smug bastard who kept talkin up how incredibly sophisticated the AI was this time around and how enemy AI was the most important thing for the new TW game.

That's some outright bullshit right there if you ask me.
 

Cavouku

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Mar 14, 2008
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GundamSentinel said:
Cavouku said:
I'm guessing that the lot of people griping are people who've played previous Total War games, or war games in general, but as my first experience with the genre, I'm really having a blast. The only thing I'm really wanting at this point is the ability to barter settlements in Diplomacy. "Oh, sure, we can have peace. But I'll need $3000. And Belgium."

(I'm not kidding, I'm really swell pals with the Carnutes right now, but they have a settlement I want in Belgica. I would pay them mad dosh for it, as I really don't want to be an oathbreaker. We have alliances up the ass, and I even helped them take it, but they were the besiegers, so I don't get it. Is there a mod for that?)
Yeah, I miss that as well. You could actually do that in previous Total War games. Hell, sometimes in Medieval II that was the primary way of expanding my empire. Let them get tired of destroying themselves against my upgraded castles. And then every time they asked for a peace treaty, I would ask for a province to sweeten the deal. It was indeed very effective.
If I were to look around to see if there was a mod for that, where might I go? Or is that kind of mod not possible? I'm really not much of an adept PC gamer.
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
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Cavouku said:
GundamSentinel said:
If I were to look around to see if there was a mod for that, where might I go? Or is that kind of mod not possible? I'm really not much of an adept PC gamer.
In the Steam Workshop an author of another diplomacy mod said it's currently not possible. He knows best I suppose, but it's a shame. Hopefully in the future it might get patched in or some modder might find a way. I can't find any right now though.
 

BartyMae

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Apr 20, 2012
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Cavouku said:
GundamSentinel said:
Cavouku said:
I'm guessing that the lot of people griping are people who've played previous Total War games, or war games in general, but as my first experience with the genre, I'm really having a blast. The only thing I'm really wanting at this point is the ability to barter settlements in Diplomacy. "Oh, sure, we can have peace. But I'll need $3000. And Belgium."

(I'm not kidding, I'm really swell pals with the Carnutes right now, but they have a settlement I want in Belgica. I would pay them mad dosh for it, as I really don't want to be an oathbreaker. We have alliances up the ass, and I even helped them take it, but they were the besiegers, so I don't get it. Is there a mod for that?)
Yeah, I miss that as well. You could actually do that in previous Total War games. Hell, sometimes in Medieval II that was the primary way of expanding my empire. Let them get tired of destroying themselves against my upgraded castles. And then every time they asked for a peace treaty, I would ask for a province to sweeten the deal. It was indeed very effective.
If I were to look around to see if there was a mod for that, where might I go? Or is that kind of mod not possible? I'm really not much of an adept PC gamer.
Judging from my experience with previous Total War games, I'd say it's probably not possible. In previous games, you could change the "weight" of certain diplomatic abilities, (like how much giving a settlement to the AI is worth, and how much your relationship with them and/or your faction reputation (trustworthiness) affected it), but you couldn't actually change the options themselves, (e.g. a huge gripe about Medieval 2 was that bribing became more "automated" in comparison to Rome - in Rome 1, if you tried to bribe an army to join your faction or disband, you'd have to manually input the amount you want to offer - with Medieval 2, the amount was automated depending on your diplomat's/princess's bribing skills, (and possibly their diplomacy abilities in general), and how big the army was. Bribing also became astronomically more expensive, if I recall correctly, (e.g. an army that had a base cost of 5000 florins would be around 70-90k to bribe). Bribing also was an odd exception in that you couldn't change its weight like the other options. Pretty lame all around, and sadly, nobody could ever change either of these things, at least not that I've ever heard of.).
 

Abomination

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Dec 17, 2012
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GundamSentinel said:
Cavouku said:
GundamSentinel said:
If I were to look around to see if there was a mod for that, where might I go? Or is that kind of mod not possible? I'm really not much of an adept PC gamer.
In the Steam Workshop an author of another diplomacy mod said it's currently not possible. He knows best I suppose, but it's a shame. Hopefully in the future it might get patched in or some modder might find a way. I can't find any right now though.
That type of function is hard coded into the game, unfortuantely. Failing that it would require a lot of trial and error. The most recent new release for the game is a specific missile defense stat for shields but nobody has been able to work out where it is or how it works.

I can't remember if you could trade territories in Shogun II... if you could then modding it would probably involve whatever code there was for that choice as Rome II is built on the same engine - there is even ninja wall climbing code in the files.
 

Ftaghn To You Too

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Nov 25, 2009
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The things wrong with Rome 2 are things no patching or modding can fix. The only way to make it a good game is to uninstall and play a previous game.

And I say this as the biggest Total War fan in the world. This game was such a horrible and painful disappointment. Never again will I actually look forward to a game.
 

Sean951

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Mar 30, 2011
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I've got 60 hours in the game and love it. Does it have bugs. Yes. It's a Total War game made on a currently estimated $2 million budget. Shogun 2 also had bugs at launch, as did Rome 1. While they likely should have been up front about the launch essentially being a beta (they will never admit that), my only real gripe with the game are the desert factions that roflstomp Africa.
 

freedash22

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Jun 7, 2013
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Modding support? Not to sound negative but I am thinking they are just going to let the unpaid modding community do the patching for them in the form of 'bug-fixing mods'. I hope I am wrong here or this will just be another way publishers and developers exploit fans and skilled modders.