HellspawnCandy said:
danpascooch said:
HellspawnCandy said:
danpascooch said:
HellspawnCandy said:
danpascooch said:
HellspawnCandy said:
Rubberbandninja said:
Massive downside is apparently the battery life is a whopping 4.5hours.
I've heard less
With most of the settings off/turned down. It's basically an iPod touch.
I've heard that with sound off and wireless off, it'll net you 4-5 hours.
Not even, gotta turn down brightness and 3D modes too. It's pretty insane, I'm not sure what's gonna happen but most definitely a new 3DS with better battery soon.
Turning off 3D doesn't increase battery life, remember, the 3D is generated by the plastic barrier, it's displaying the same number of pixels and there is no special 3D rendering software that eats battery or anything, so it doesn't make a difference.
Luckily I hear you get like 9 hours when playing original DS games, I guess the 3DS ones are just more processor heavy.
It's not a plastic barrier, it uses two different sets of lights basically that each eye picks up I'm really not sure where you got that because even Nintendo says the 3D mode drains battery life. And thus the great quote pyramid is born. Night.
There are various theories out there that disabling the main screen's 3D mode results in greater battery life, but we didn't find that to be the case, so play with as many dimensions enabled as you like.
That came from Engadgets extensive hands on review: http://www.engadget.com/2011/03/21/nintendo-3ds-review/
Also, I'm sorry to say you're wrong about how the 3D works too, it uses a "Parralax Barrier" system that is a sheet of material with precisely angled slits that allow each eye to see different columns of pixels, I guess one COULD say it uses lights, but only in the sense that it uses normal pixels just like any other normal screen. The only difference between 3D and 2D is that the barrier shifts to give viewing angles that show only certain columns to certain eyes, and those columns change to show different images to make 3D
In short, since the barrier itself obviously does not consume electricity, the only difference between 2D and 3D is what the pixels on the screen are displaying, it doesn't do anything additional, it just changes what is shown on the same screen, so it does not consume more battery life. For more info on Parralax barrier, here is an article excerpt:
A parallax barrier is one of the more popular ways for swinging 3D without glasses?you see it in Sharp TVs for instance. It actually works a lot like polarized glasses, it just moves where the obstruction magic happens to the front of the TV. Instead of having glasses filter the image for each eye, the screen's parallax barrier?think of it is a very finely grated fence with precisely angled holes?directs different light into each eye, and your brain turns the mixed signals into a 3D image. The bad part? With a normal parallax barrier, the screen is permanently in 3D mode and you don't have exactly have a wide viewing angle. Sharp's trick for 3D in LCD displays is fancier?there's a second LCD that creates the parallax barrier with a polarized grid of lines, which is nice because you can turn it off and go back to regular 3D viewing.
Full size
? Integral Imaging is a form of parallax actually. You've got a bunch of supertiny micro-images that you actually peep through an array of spherical convex lenses, one per micro-image. All these micro-images come together when you look at them to form a 3D image.
(http://gizmodo.com/#!5084121/giz-explains-3d-technologies)