Trailers: Amy - Trailer

Baresark

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This looks really good. And I'm definitely going to play it, but at the same time... one big escort mission is annoying. But it should be good if the AI isn't retarded, which is usually what kills escort missions. Looking forward to it. No doubt about that.
 

JoJo

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Certainly interested, although will it be able to differiate itself from the many other surivival horrors other than by the Amy aspect? Guess I'll wait for some reviews.
 

Farther than stars

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Well, this is all very good and well, but do you guys remember the last time a game had a good first trailer? That was Dead Island and it was completely mauled by reviewers everywhere. And that trailer wasn't just good; it was spectacular. I'm just going to sit this one out before I make any judgement about whether I want to play it or not.
 

Asuka Soryu

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Sweet, a Zombie game. Those are rarely ever made or ever seen....................................................................................

Also, that trailer left me confused, and barely showed any game play. I'm tired of trailers where they show no game play and just freaking cut scenes.
 

Ulquiorra4sama

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Asuka Soryu said:
Also, that trailer left me confused, and barely showed any game play. I'm tired of trailers where they show no game play and just freaking cut scenes.
Which is the reason why after Dead Island screwed so many people over that instead of jumping to any conclusions about this i'll instead wait for some gameplay trailers because initially it seems like this game might be an interesting one setting/atmosphere buildingly wise (Real game terms, yes >_>)

OT: "Ico with zombies". So long as i don't have to play the game as the mom and lead Amy around by the freakin' hand all the time, or vice versa, that actually doesn't sound too bad.
 

DeManix

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Hmm IGN gave it a 2. Obviously a good premise, but the gameplay shown in the reviews I've seen of it looked horribly clunky and downright awful. Doesn't seem to have the 'Deadly Premonition' charm to make up for it either.
 

Iwata

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DeManix said:
Hmm IGN gave it a 2. Obviously a good premise, but the gameplay they showed in the review looked downright awful.
It's not. This game is another reminder of why I don't give a fuck about what reviewers say. I bought the game, found it to be well worth its asking price, and then some. The problem is that once early reviews start bashing a game, the rest jump onboard for fear of looking like they're defending a mediocre game, rather than, you know, judging a game by themselves. Some of the criticism I've seen aimed at this game in particular is downright stupid, like the checkpoint system. I understand Mr. Reviewer might not have the time for anything other than a checkpoint every 5 seconds, but personaly, I like the incentive to be extra-careful, as I am a firm believer that death in games SHOULD penalize the player, especialy when the game in question is survival-horror.

But, you know... I think Vita Chambers in Bioshock are a stupid idea, so what do I know? Opinions are just opinions.
 

Casual Shinji

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Too many recommendation quotes...

That always seems a little bit desperate to me.
 

Melondrupe

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Ulquiorra4sama said:
Asuka Soryu said:
Also, that trailer left me confused, and barely showed any game play. I'm tired of trailers where they show no game play and just freaking cut scenes.
Which is the reason why after Dead Island screwed so many people over that instead of jumping to any conclusions about this i'll instead wait for some gameplay trailers because initially it seems like this game might be an interesting one setting/atmosphere buildingly wise (Real game terms, yes >_>)

OT: "Ico with zombies". So long as i don't have to play the game as the mom and lead Amy around by the freakin' hand all the time, or vice versa, that actually doesn't sound too bad.
Does the concept of waiting for actual gameplay to come out confuse anyone? This is asked, as since the game [Dead Island] came out last year, people have done nothing more than bellyache in every topic ,considering zombies, about how they felt baited-and-switched by the first trailer for the game. They speak as if there were never any trailers demonstrating gameplay.

In this trailer from G4 in June, one can see a demonstration of gameplay.
http://www.g4tv.com/videos/53271/dead-island-live-e3-gameplay-demo/

Even before that, one could've obtained information about the game's mechanics from this article from IGN. They even possess several previous articles covering the game since 2007.

http://xbox360.ign.com/articles/115/1150368p1.html


The fact that people continue to moan and groan about some betrayal on the part of the developers of Dead Island is quite irritating.

This doesn't just apply to Dead Island. When the trailer for The Last of Us came out, people wouldn't stop making statements about what the game is and isn't. In one of G4's Feedback videos, they go on and on about a game that they know nothing about except the fact that it exists. In Yahtzee's Top 5 of 2011, he even makes a little snark about the Dead Island trailer.

http://www.g4tv.com/thefeed/blog/post/719375/feedback-star-wars-the-old-republic-the-mmo-you-are-looking-for/


So tell me, do people have the right to feel betrayed when there was assuredly information concerning Dead Island's actual gameplay?

Do people understand games are neither movies nor shows?

Do people understand that a bait and switch in gaming means getting a first person shooter when the game was shown previously to be a third person shooter? Or, as another example, being told that a game is open-ended when in fact it's linear, such as Alan Wake? (Yes I know switching development to the 360 was the cause of that)


Did you get excited for Amy after hearing of concept or after watching several videos concerning the mechanics of the game?

This last question is very important, as the desire for an emotional zombie game seems to stem more for people's desire for a movie than a game.
 

TheHappySquid

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The only problem with this sort of game is that if you lose because the girl dies even once, all tension will be lost forever. It's just like 'oh well that's what happens' *restart*. I wish games would stop focusing on gimmicks.
 

Iwata

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TheHappySquid said:
The only problem with this sort of game is that if you lose because the girl dies even once, all tension will be lost forever. It's just like 'oh well that's what happens' *restart*. I wish games would stop focusing on gimmicks.
No, it's not. One of the main "complaints" about the game is that it punishes death or failure too harshly. You WANT to keep Amy safe, and you WANT to stay out of trouble. And as the game progresses, you do it because you grow to care.
 

Ulquiorra4sama

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Melondrupe said:
-Snipping hard-
It's not so much the lack off gameplay that was shown off, but rather the lack of focus on the gameplay trailers for Dead Island that got me a bit upset about it all (nowhere near a point where i felt "betrayed"). I mean, i don't mind a cinematic trailer or whatever, but don't let that be the main focus of your marketing campaign because if you do then you WILL end up with a lot of people feeling like they got robbed because of the cinematic trailer not being very similar to the gameplay.

I think Dead Island simply made people (myself included) a lot more weary of jumping to conclusions about trailers that don't show gameplay because we've now seen the enormous gap that can be there and don't wanna fall into it again.
 

TheHappySquid

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Iwata said:
TheHappySquid said:
The only problem with this sort of game is that if you lose because the girl dies even once, all tension will be lost forever. It's just like 'oh well that's what happens' *restart*. I wish games would stop focusing on gimmicks.
No, it's not. One of the main "complaints" about the game is that it punishes death or failure too harshly. You WANT to keep Amy safe, and you WANT to stay out of trouble. And as the game progresses, you do it because you grow to care.
In what way too harshly? I can't seem to care for such an annoying looking child. This is just Katey Greene all over again except you have to drag her around everywhere. Don't get me wrong, I like kids, and Ico was amazing, but this kid just looks like a bad idea. Survival horror where you have to protect someone? Seriously? That's pretty much a sure-fire recipe to remove the 'horror' side of things. Real survival horror should be a solo effort.
 

Iwata

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TheHappySquid said:
Iwata said:
TheHappySquid said:
The only problem with this sort of game is that if you lose because the girl dies even once, all tension will be lost forever. It's just like 'oh well that's what happens' *restart*. I wish games would stop focusing on gimmicks.
No, it's not. One of the main "complaints" about the game is that it punishes death or failure too harshly. You WANT to keep Amy safe, and you WANT to stay out of trouble. And as the game progresses, you do it because you grow to care.
In what way too harshly? I can't seem to care for such an annoying looking child. This is just Katey Greene all over again except you have to drag her around everywhere. Don't get me wrong, I like kids, and Ico was amazing, but this kid just looks like a bad idea. Survival horror where you have to protect someone? Seriously? That's pretty much a sure-fire recipe to remove the 'horror' side of things. Real survival horror should be a solo effort.
I don't think it's that formulaic... perhaps survival-horror, the tag itself, is the problem.
 

Harbinger_

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The_root_of_all_evil said:
Still think it'd have been better with Amy Pond.
I was thinking the same honestly. Also I liked the last recommendation quote at the end We shout in capital letters because it's EXCITING!

Game seems interesting if not vaguely pedophiliac due to the main character being approx 6 years old. I also saw something I dislike already and that is escort missions.