Which is the reason why after Dead Island screwed so many people over that instead of jumping to any conclusions about this i'll instead wait for some gameplay trailers because initially it seems like this game might be an interesting one setting/atmosphere buildingly wise (Real game terms, yes >_>)Asuka Soryu said:Also, that trailer left me confused, and barely showed any game play. I'm tired of trailers where they show no game play and just freaking cut scenes.
It's not. This game is another reminder of why I don't give a fuck about what reviewers say. I bought the game, found it to be well worth its asking price, and then some. The problem is that once early reviews start bashing a game, the rest jump onboard for fear of looking like they're defending a mediocre game, rather than, you know, judging a game by themselves. Some of the criticism I've seen aimed at this game in particular is downright stupid, like the checkpoint system. I understand Mr. Reviewer might not have the time for anything other than a checkpoint every 5 seconds, but personaly, I like the incentive to be extra-careful, as I am a firm believer that death in games SHOULD penalize the player, especialy when the game in question is survival-horror.DeManix said:Hmm IGN gave it a 2. Obviously a good premise, but the gameplay they showed in the review looked downright awful.
Does the concept of waiting for actual gameplay to come out confuse anyone? This is asked, as since the game [Dead Island] came out last year, people have done nothing more than bellyache in every topic ,considering zombies, about how they felt baited-and-switched by the first trailer for the game. They speak as if there were never any trailers demonstrating gameplay.Ulquiorra4sama said:Which is the reason why after Dead Island screwed so many people over that instead of jumping to any conclusions about this i'll instead wait for some gameplay trailers because initially it seems like this game might be an interesting one setting/atmosphere buildingly wise (Real game terms, yes >_>)Asuka Soryu said:Also, that trailer left me confused, and barely showed any game play. I'm tired of trailers where they show no game play and just freaking cut scenes.
OT: "Ico with zombies". So long as i don't have to play the game as the mom and lead Amy around by the freakin' hand all the time, or vice versa, that actually doesn't sound too bad.
No, it's not. One of the main "complaints" about the game is that it punishes death or failure too harshly. You WANT to keep Amy safe, and you WANT to stay out of trouble. And as the game progresses, you do it because you grow to care.TheHappySquid said:The only problem with this sort of game is that if you lose because the girl dies even once, all tension will be lost forever. It's just like 'oh well that's what happens' *restart*. I wish games would stop focusing on gimmicks.
It's not so much the lack off gameplay that was shown off, but rather the lack of focus on the gameplay trailers for Dead Island that got me a bit upset about it all (nowhere near a point where i felt "betrayed"). I mean, i don't mind a cinematic trailer or whatever, but don't let that be the main focus of your marketing campaign because if you do then you WILL end up with a lot of people feeling like they got robbed because of the cinematic trailer not being very similar to the gameplay.Melondrupe said:-Snipping hard-
In what way too harshly? I can't seem to care for such an annoying looking child. This is just Katey Greene all over again except you have to drag her around everywhere. Don't get me wrong, I like kids, and Ico was amazing, but this kid just looks like a bad idea. Survival horror where you have to protect someone? Seriously? That's pretty much a sure-fire recipe to remove the 'horror' side of things. Real survival horror should be a solo effort.Iwata said:No, it's not. One of the main "complaints" about the game is that it punishes death or failure too harshly. You WANT to keep Amy safe, and you WANT to stay out of trouble. And as the game progresses, you do it because you grow to care.TheHappySquid said:The only problem with this sort of game is that if you lose because the girl dies even once, all tension will be lost forever. It's just like 'oh well that's what happens' *restart*. I wish games would stop focusing on gimmicks.
I don't think it's that formulaic... perhaps survival-horror, the tag itself, is the problem.TheHappySquid said:In what way too harshly? I can't seem to care for such an annoying looking child. This is just Katey Greene all over again except you have to drag her around everywhere. Don't get me wrong, I like kids, and Ico was amazing, but this kid just looks like a bad idea. Survival horror where you have to protect someone? Seriously? That's pretty much a sure-fire recipe to remove the 'horror' side of things. Real survival horror should be a solo effort.Iwata said:No, it's not. One of the main "complaints" about the game is that it punishes death or failure too harshly. You WANT to keep Amy safe, and you WANT to stay out of trouble. And as the game progresses, you do it because you grow to care.TheHappySquid said:The only problem with this sort of game is that if you lose because the girl dies even once, all tension will be lost forever. It's just like 'oh well that's what happens' *restart*. I wish games would stop focusing on gimmicks.
I was thinking the same honestly. Also I liked the last recommendation quote at the end We shout in capital letters because it's EXCITING!The_root_of_all_evil said:Still think it'd have been better with Amy Pond.