So it's Gears of War with robots? I hope this game has more enemy character models than what I've seen here, because multiple enemy types is what I like in my shooters (or in any game for that matter) and making the enemies with the CoD copy-pasting approach is the best way for a game to collect dust in my house.
The blind-fire seems to work nicely, a little too nicely in fact, but the enemies resilience against deactivation seems to be a good counter to that. Wait and see, wait and see.