Trailers: Call of Duty: Modern Warfare 3 - Weapon Proficiencies

Team Hollywood

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Call of Duty: Modern Warfare 3 - Weapon Proficiencies

Level your character as well as your guns.

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Triforceformer

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Even more stuff to grind away. But I am impressed that they're actually giving people who don't want to be all "Run. Shoot. Kill Teabag." options so that they can still have fun with stuff like the defensive turret.
 

Tireseas_v1legacy

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Sep 28, 2009
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Interesting concept. It's also nice that they moved the "2-attachment" option to the guns rather than the personal perks.
 
Dec 14, 2009
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CoD always seems to make the guns really satisfying to use. Just the sounds and the way they handle.

One of the reasons it's may favourite multiplayer FPS.
 
Feb 9, 2011
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Seems fine to me since we grind kills by just playing, so no actual effort is really needed to unlock all of this other than just playing as usual.
 

Captain__Cookies

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Looks good, but doesn't this also imbalance the game against any new players since they have to deal with players that not only have more experience but could be using the same gun as them but with twice the damage and half the recoil?
 

Jakub324

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Hasn't changed my opinion of the game massively, but I do respect the developers for allowing you to change your game to something other than shock tactics.
 

The Critic

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Captain__Cookies said:
Looks good, but doesn't this also imbalance the game against any new players since they have to deal with players that not only have more experience but could be using the same gun as them but with twice the damage and half the recoil?
I'm concerned about this, too. I mean, these "Proficiencies" don't seem to work like attachments, which change the functionality of the weapon, but not the base stats. Hopefully the boost won't be too significant, ideally it would just be a slight boost to a certain stat that doesn't affect things to an insane degree. Who knows, maybe there's a trade-off for some proficiencies?

Of course, if the matchmaking system pairs you with people at your relative level (or evenly spreads high-level players around in team games), then there's not too mich of a concern.
 

ToastiestZombie

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Well done Escapist, noone has whined about MW3 being a glorified map pack... yet

OT: Im a bit worried about the Recoil option, you could get a high recoil but high damage gun then get the proficiency for recoil that gun will be one of the most powerful guns and will probably make people whine that it's OP.
 

Aeonknight

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ToastiestZombie said:
Well done Escapist, noone has whined about MW3 being a glorified map pack... yet

OT: Im a bit worried about the Recoil option, you could get a high recoil but high damage gun then get the proficiency for recoil that gun will be one of the most powerful guns and will probably make people whine that it's OP.
Reaction time and being in the right spot at the right time will trump a gun's OP nature every time.
 

Mexican89

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Triforceformer said:
Even more stuff to grind away. But I am impressed that they're actually giving people who don't want to be all "Run. Shoot. Kill Teabag." options so that they can still have fun with stuff like the defensive turret.
yeah, because what MW3 needs is more campers =/. nothin wrong with playin defensively but you know there are going to be alot of people abusing this to camp hardcore
 

ToastiestZombie

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Mar 21, 2011
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Aeonknight said:
ToastiestZombie said:
Well done Escapist, noone has whined about MW3 being a glorified map pack... yet

OT: Im a bit worried about the Recoil option, you could get a high recoil but high damage gun then get the proficiency for recoil that gun will be one of the most powerful guns and will probably make people whine that it's OP.
Reaction time and being in the right spot at the right time will trump a gun's OP nature every time.
Yeh, I know that but there WILL be people who ***** and whine about a certains gun overpoweredness. I really find it frustrating when they do that since as you said, they can kill the person carrying the OP weapon when they get a little better. But all they do is whine about it.
 

NerfedFalcon

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Captain__Cookies said:
Looks good, but doesn't this also imbalance the game against any new players since they have to deal with players that not only have more experience but could be using the same gun as them but with twice the damage and half the recoil?
I bought Modern Warfare 1 four years after it came out, ditto for Team Fortress 2. The pain... and it'll only be worse with this. Another reason I'm waiting on Mario Kart 7 instead.

(Although, mostly I bought that for the free Mario hat.)
 

Kinguendo

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Aeonknight said:
Reaction time and being in the right spot at the right time will trump a gun's OP nature every time.
Circumstantial advantage VS the constant advantage of an OP gun? Doesnt exactly even out on the scales does it?
 

Floppertje

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the problem was never that I couldn't play the way I like. the problem was that others didn't play the way I like. I'm not going to tell other people how to play, but giving players more flexibility isn't going to do anything to stop campers/knifers/double sawnoffs... ah well, you can all have fun doing that. I'll be playing something else instead.
 

Aeonknight

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Kinguendo said:
Aeonknight said:
Reaction time and being in the right spot at the right time will trump a gun's OP nature every time.
Circumstantial advantage VS the constant advantage of an OP gun? Doesnt exactly even out on the scales does it?
It's always been circumstantial. How many times do you spawn in someone's crosshair in CoD? Besides, it's not like an OP gun vs a non OP gun has a huge difference.

random example: An AK-47 kills you in 1 shot to the chest while the M4 takes 13. If it's not a glaring advantage like that, then it's not OP enough to warrant complaining. A gun is a gun. How you use it and matching up the right gun to the right playstyle makes more difference than anything.

Edit: Should probably add this statement. There is nothing circumstantial about reaction time, especially in a "flick FPS".
 

Wicky_42

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Hey, cod 4's gotten another expansion! *sigh*

at least BF series has a little more going on than just reiterating last years' game with a handful of new guns and a reorganisation of the same perks -_-
 

Kinguendo

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Aeonknight said:
It's always been circumstantial. How many times do you spawn in someone's crosshair in CoD? Besides, it's not like an OP gun vs a non OP gun has a huge difference.

random example: An AK-47 kills you in 1 shot to the chest while the M4 takes 13. If it's not a glaring advantage like that, then it's not OP enough to warrant complaining. A gun is a gun. How you use it and matching up the right gun to the right playstyle makes more difference than anything.

Edit: Should probably add this statement. There is nothing circumstantial about reaction time, especially in a "flick FPS".
Depends what game and which game mode... Black Ops, in Team Deathmatch. Dont spawn in peoples sights that often. In objective based games, happens almost every single game. Thats where all of the spawn rapists go, annoyingly I like objective based games and I dont just want to constantly play Team Deathmatch.

Actually there is quite a noticable difference between the enfield and the FAMAS or the AK in Black Ops (Also known as AK Ops, because honestly... have you played it recently?) I have started shooting a guy with the Enfield first and he has just turned and beaten me with a FAMAS... everytime I say "What the fuck gun does he... Oh, FAMAS... thats why that happens." never gets old that one.

Given you can change the aim speed and with "Tap left trigger, automatically lock onto nearby players" aiming the only thing that is about reaction time is when you run into someone going round a corner and whether you SHOOT in a shooting game or flinch and push in the right stick.
 

Aeonknight

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Kinguendo said:
Aeonknight said:
It's always been circumstantial. How many times do you spawn in someone's crosshair in CoD? Besides, it's not like an OP gun vs a non OP gun has a huge difference.

random example: An AK-47 kills you in 1 shot to the chest while the M4 takes 13. If it's not a glaring advantage like that, then it's not OP enough to warrant complaining. A gun is a gun. How you use it and matching up the right gun to the right playstyle makes more difference than anything.

Edit: Should probably add this statement. There is nothing circumstantial about reaction time, especially in a "flick FPS".
Depends what game and which game mode... Black Ops, in Team Deathmatch. Dont spawn in peoples sights that often. In objective based games, happens almost every single game. Thats where all of the spawn rapists go, annoyingly I like objective based games and I dont just want to constantly play Team Deathmatch.

Actually there is quite a noticable difference between the enfield and the FAMAS or the AK in Black Ops (Also known as AK Ops, because honestly... have you played it recently?) I have started shooting a guy with the Enfield first and he has just turned and beaten me with a FAMAS... everytime I say "What the fuck gun does he... Oh, FAMAS... thats why that happens." never gets old that one.

Given you can change the aim speed and with "Tap left trigger, automatically lock onto nearby players" aiming the only thing that is about reaction time is when you run into someone going round a corner and whether you SHOOT in a shooting game or flinch and push in the right stick.
Those reasons you listed are actually why I despise Black Ops. There are definately some gun balance issues in that game, hence why I prefer MW2. But correct me if I'm wrong, Treyarch were the ones who made Black ops while Infinity Ward made MW2. Seeing as how MW3 is Infinity Ward at the helm once again, it leaves me optimistic that the gun balance won't be completely screwed up like it was before.
 

Olikunmissile

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ToastiestZombie said:
Aeonknight said:
ToastiestZombie said:
Well done Escapist, noone has whined about MW3 being a glorified map pack... yet

OT: Im a bit worried about the Recoil option, you could get a high recoil but high damage gun then get the proficiency for recoil that gun will be one of the most powerful guns and will probably make people whine that it's OP.
Reaction time and being in the right spot at the right time will trump a gun's OP nature every time.
Yeh, I know that but there WILL be people who ***** and whine about a certains gun overpoweredness. I really find it frustrating when they do that since as you said, they can kill the person carrying the OP weapon when they get a little better. But all they do is whine about it.
So let them? I don't care if they whine.