ugh... you guys know the only reason why pre-rendered stuff looked better than actual gameplay in the past generations, right? they had to scale down the polygon count because high-poly models and unlimited particle effects would be impossible to render in real time due to limitations in hardware performance. It's the same reason why you can't run the Witcher 2 on a 10-year old computer. Not enough power.
From what I've seen, I think it's safe to assume that the PS4 has enough power to enable the graphics in games to use the amount of detail close to that of pre-rendered cinematics without the need for much downscaling.
Which brings me to the Deep Down trailer. I know it now looks too good to be true, but those who were watching Sony's conference have heard the guy say that the footage they showed was a showcase of their new (Panta Rhei) engine's capabilities. In other words, it should be safe to say that this is the real thing. If not... well I guess that would make that guy a liar. Not impossible but let's be optimistic, shall we.
I know that most of you guys are still shaken by that Colonial Marines fiasco but don't give up on he entire industry yet, alright?
From what I've seen, I think it's safe to assume that the PS4 has enough power to enable the graphics in games to use the amount of detail close to that of pre-rendered cinematics without the need for much downscaling.
Which brings me to the Deep Down trailer. I know it now looks too good to be true, but those who were watching Sony's conference have heard the guy say that the footage they showed was a showcase of their new (Panta Rhei) engine's capabilities. In other words, it should be safe to say that this is the real thing. If not... well I guess that would make that guy a liar. Not impossible but let's be optimistic, shall we.
I know that most of you guys are still shaken by that Colonial Marines fiasco but don't give up on he entire industry yet, alright?