frederichvon said:
No offense, but did you play the first one? I think everyone forgets how silly that game was, karkian's, greasels and aliens were almost immersion breaking for me. Nothing in Deus Ex HR looks ridiculous compared to the first one and IW. The 'ground pound' thing? I think its called the Icarus Landing System and employs a shock absorber to reduce the impact of long falls. Being able to land from very high falls would be very useful.
As for the whole 'the prequel is more futuristic than the original', its intentional , the first DE was how they imagined the future, things like flat screen tv's werent featured in the game for example, and the cyborgs were big clunking monsters. DE:HR is trying to imagine the future in a more contempory view point, which is why it looks a great deal more futuristic than the original and i think it makes a great deal more sense.
I understand that its the style and views from both a different team as well as a different period.
And yes Deus Ex is incredibly dated, so it is in need of some revamping (cyborgs especially with their strange blue metal augments).
I'm not sure where it ties into anything in DE, unless the evil cooperation/illuminati (probably) is developing its nanotech/perfect race plans in which case this will just turn into the same damned arguments and plots covered in Invisible war about destiny, free will and whats best for people.
I prefer this game if I look at it as its own unique title rather than part of DE.
The tone seems different, the stylisation is definitely different, plot that we've been shown is ridiculously wacky while its predecessors has wacky elements (like JC's ice fortress, the over-abundance of mad men with power) but the plot was reasonably sound and you can follow its logic.
It's not that I hate what I see. Its looks great, gameplay could be very interesting (although I would like to see more of things other than explosions and murder), plot I'll leave out to hang. But this looks like Square's take on the near future, not DE.
EDIT: Just went and found the 3 paths video, very action heavy in adaptive as well as in aggressive.
Stealth didn't look too bad, although I hope they don't rely on those instant take down cutscenes. A couple of gameplay trailers showed small environments with ridiculously stupid AI though, hopefully that's just demo material.
I think adaptive needs a lot of work, as it stands it looks like aggressive but with tech instead of guns.
Aggressive looks great for killing lots of people, and perhaps that's the new focus but as thief showed, its a poor agent/thief who kills everyone on their path to the objective.
I think the most likely flaw will be balancing, 1 trailer shows a fight with a large mech and the only option they showed was to blow it up with rockets. It needs to avoid the same mistake Alpha Protocol made.