I very much liked this trailer. Having played the first I can say that the sense of immensity and fatality spelled out by King Adelbern's actions is really transported well here. I hope this will be one of many good cinematics.
This is just a dungeon cinematic. If you'd like to see some (poorly represented, I admit) gameplay in that same dungeon, have a look-see:
Shame the press people being recorded here didn't really use the dynamic combat very well, (seriously? not one dodge roll or evasion technique?) but at least the pictures are pretty. Note also, this is the easier "Story Mode". Dungeons get much, much harder than this.
Slycne said:
If you see something we haven't reported on and likewise think it's something others would have interest in seeing, yes please do send it in.
The '08 Prince of Persia did, and as much as I enjoyed the game for it, it still didn't end well for them because for some reason a lot of people didn't. Could never figure out why, because well done cell-shading can be absolutely gorgeous, as done here.
Stupid sexy Guild Wars, come out already! Every time they release information about Guild Wars 2 I find it harder and harder to believe it is a one time buy.
The '08 Prince of Persia did, and as much as I enjoyed the game for it, it still didn't end well for them because for some reason a lot of people didn't. Could never figure out why, because well done cell-shading can be absolutely gorgeous, as done here.
It's actually not cell-shaded though. The actual game is normal (or however you want to call it) and the cinematics are a mixture of concept art and "normal" models.
The '08 Prince of Persia did, and as much as I enjoyed the game for it, it still didn't end well for them because for some reason a lot of people didn't. Could never figure out why, because well done cell-shading can be absolutely gorgeous, as done here.
It's actually not cell-shaded though. The actual game is normal (or however you want to call it) and the cinematics are a mixture of concept art and "normal" models.
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