But the game wasn't trying to emulate his music. Masashi Hamauzu's music should be judged on it's own merit, and on it's own merit it's still fantastic. For example, I don't think .Hack//Dusk is bad because Yuki Kajiura wasn't composing the music, I think it's terrible by itself.EvilPicnic said:It's like Led Zeppelin without John Bonham on drums. It may be great. But it's still not John Bonham.Richardplex said:I'm going to leave you to your opinions about the game itself; looking at it as a game, I'd agree it's fairly bad, as it really is just an anime with interactive battles down endless linear corridors. But don't complain about the music, just because Japanese Jesus didn't compose doesn't mean it isn't fantastic.EvilPicnic said:Hitman without Jesper Kyd? It's like Final Fantasy without Nobuo Uematsu. [glances at FFXIII box]
Irrespective of how good the gameplay may be, Jesper Kyd (and the now-missing voice actors) contributed greatly the extreme stylishness of the previous Hitman games. I agree that the mechanics needed updating (Blood Money was getting decidedly creaky) but my fear is that they threw the baby out with the bathwater.
But as a fan, one can still hope it will all come good.
I think that might be the case. If they get Bateson back, it'll definitely be a buy from me.Llil said:Hopefully this is a tutorial mission or something, like the amusement park in Blood Money. In that case, it's looking really good. As long as the other levels are more open and you don't have to use the x-ray vision if you don't want to, I'm fine with the changes they've made.
Shame that they got rid of the voice actor, though.
I noticed the meter took a boost when he entered the elevator with the chatty old man. Could be it refills when you complete objectives as well.Hero in a half shell said:True enough, I was just studying that throughout the video, and the bar for instinct appears to go down quite slowly, but it refills whenever you knock out/kill a person stealthily, and the costume change doesn't seem to affect that whatsoever. I dunno, hearing their commentary has kinda sated me with this, they seem to really care about how the gameplay works, and the humour is still there, although less obvious (the chickens being shot by the plane in the building jump cutscene.)Master Taffer said:I don't think it's a limited resource. The yellow bar on the right side of the screen represents instinct and if you watch it, it seems to refill at various times.Hero in a half shell said:I'm worried that the way they talk about it being linked to his "Instinct powers" that it will be a limited thing, so you may only get so much time per mission to use instinct, or so many times that you can change clothes. That would suck quite a bit of versatiliy out of the levels if it were the case.Matthew94 said:Disguise powers, wtf???
EDIT: Just heard the final part of the video, in the police lobby they talk about how most people playing Hitman will be looking for the Stealth option, so they wanted to preserve that. That makes me happy, also I just wanted to point out at 16:17, in the bottom left of the crowd are four guys standing in a line with exactly the same character models. lol
Pretty much that. The game looks fine, but not as part of the Hitman series. They killed one of the best franchises out there.UnderCoverGuest said:I already spread my disappointed opinion like a glob of jam in a previous topic, so for this one, I'm just gonna say...hm, can't think of anything to say.
You know how you can be so tired you can't sleep? Or so hungry you can't eat?
Well I'm so disappointed, I can't complain about anything. It's just overpowering to me. The direction these goofballs decided to go--to steer away from what made Hitman unique and brilliant, to area so well-trodden that they've become complete sellouts. Ripping ideas from Batman and Splinter Cell just so their new game will be attractive to a wider market, and less focused on pleasing the core demographic of Hitman lovers.
...surprised I managed to type that without having to take a breath and let my rage subside. Anywho, from the opening scene of Agent 47 crashing straight through a $*#%!&ing window--I mean, he's Agent 47! He should be standing outside on a scaffold, delicately removing the window pane, slipping inside, replacing the glass, and sliding down to ground level via a nearby convenient bookcase ladder--NOT #$@*#%ING CRASHING THROUGH A *%!$!@ING WINDOW! Especially not one that looks like it's three-stories above ground level.
Anyway--the one commentator dude at 0:44 to 0:47 (COINCIDEEENNNCCEE) or whatnot says "We'll catch up with Agent 47 on quite a different journey than previous Hitman games." Yeah, quite a different direction indeed. You turned off Creative Concept Lane and drove straight into a ditch next to Shameless Corporate Sellout Auto-Repair Center.
...goofballs.
Because it's a change, and as we all know that's poison for the irrational fan, positive or not.scar_47 said:I like most of the changes the mechanics were really starting to show their age in blood money, the map got replaced by the instinct system is serves the same purpose so I'm confused as to why theres so much hate for it no one bitched about the magic satellite map.
I'm a huge fan of both Hitman and Splinter Cell, and I gotta say, this new Hitman has me somewhat intrigued. I'm probably bias because I loved Conviction, but so long as they keep elements like disguising and multiple creative ways to kill your targets, I think the new Hitman will be amazing.k-ossuburb said:This trailer in one word?
BWAAAAAAAAAAAAAAHH!
At first I was skeptical about the seeing through walls, shit, but now they've explained it a little more I'm kind of warming up to the concept. The disguise thing is a good idea as that was one part that I never really felt was all too solid in the other games. Being able to see through walls is a little redundant, but okay for gamers who aren't familiar with the series and I guess if the AI is going to be a little less predictable it does take some of that trial-and-error frustration out that some gamers found annoying about the series.
I preferred the frustration, to be honest. I love sitting down and staring at the map, watching the patterns of the enemies and waiting for just that right moment. I liked trying my hardest to get that perfect Assassin run by only bringing in the default weapons (fiber wire, syringes and explosives) as I felt the guns were pretty much useless since it's entirely possible to take out everyone with just those three items and whatever you found around the level.
The trial-and-error was fun because it meant that I could rethink my strategy and try to come up with the most efficient method of taking down my target, so it was really satisfying when I cleared a level without being detected, it also added to the tension of following someone and hoping that they don't turn around while you sneak up behind them, which kind of gave it a slightly retro difficulty, which I enjoyed.
Still, this doesn't look too bad, they're left it open enough for old-school Hitman players to do what they like and they've made it a little more versatile and forgiving for players who aren't used to that kind of difficulty. I say, if you don't like the new features, don't use them, they're not forcing you to.
You can't not use it BECAUSE THEY TOOK THE DAMN MAP!Hashbrick said:Innovate the series and people *****, keep the series the same with new content and people *****.
As a developer, how do you win?
I for one am looking forward to the changes of the Hitman series, its looking good. Don't want to see every movement of the AI don't touch the damn instinct button, simple as that. The point they emphasized to death is you can play it how you want to play it. Maybe that didn't stick into some your thick skulls but as soon as I heard it I had a smile on my face.
So you'd prefer 47 watching everything on his magical watch map that knew who was friend, foe and which direction they were facing while being unable to move, as opposed to the ability to see enemies, which is friend and foe, which direction they are facing WHILE STILL BEING ABLE TO MOVE AND REACT?jonyboy13 said:You can't not use it BECAUSE THEY TOOK THE DAMN MAP!Hashbrick said:Innovate the series and people *****, keep the series the same with new content and people *****.
As a developer, how do you win?
I for one am looking forward to the changes of the Hitman series, its looking good. Don't want to see every movement of the AI don't touch the damn instinct button, simple as that. The point they emphasized to death is you can play it how you want to play it. Maybe that didn't stick into some your thick skulls but as soon as I heard it I had a smile on my face.
It's not innovating. The exact same thing has been done in Arkham Asylum and the latest Splinter Cell. This is just taking what people loved about Hitman and removing it. Also known as dumbing down.
Watching the guards' routes from afar or hiding and using the minimap? Nah, I'M BATMAN! I'll watch through walls!
I've seen the Hitman series praised for many things, but never it's mini-map system. At least this new instinct feature gets the player more involved gameplay-wise, only being to see events directly around them. This is much better than in previous Hitman games, where you could see what everybody was doing three floors above you on the opposite side of the map. Now that was stupid.jonyboy13 said:This is just taking what people loved about Hitman and removing it.