Trailers: Mass Effect 3 Earth Trailer

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HK_01

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I'll repeat what I've said when this was in the News section: I don't like that Reapers are now giant walking things instead of spaceships. In fact I'm pretty sure that the Codex said that anything above the size of a frigate cannot land on a planet, and Reapers are twice the size of a dreadnought...
 

Warachia

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HK_01 said:
I'll repeat what I've said when this was in the News section: I don't like that Reapers are now giant walking things instead of spaceships. In fact I'm pretty sure that the Codex said that anything above the size of a frigate cannot land on a planet, and Reapers are twice the size of a dreadnought...
They already explained that in the first game, their ME drive decreases their mass enough for them to land.
 
Apr 28, 2008
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HK_01 said:
I'll repeat what I've said when this was in the News section: I don't like that Reapers are now giant walking things instead of spaceships. In fact I'm pretty sure that the Codex said that anything above the size of a frigate cannot land on a planet, and Reapers are twice the size of a dreadnought...
Reapers can essentially manipulate gravity. Thats what Mass Effect technology is. Most ships just don't have a strong enough core to do so, but the Reapers do. Since they did create the tech and all.

OT: Not too happy about all the grey. Grey is boring and bland. And hopefully your choices actually have some consequence in this game.
 

Redingold

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HK_01 said:
I'll repeat what I've said when this was in the News section: I don't like that Reapers are now giant walking things instead of spaceships. In fact I'm pretty sure that the Codex said that anything above the size of a frigate cannot land on a planet, and Reapers are twice the size of a dreadnought...
D'you remember in the first game, on Eden Prime, where you enter the spaceport and Sovereign is floating there?

Also, why is this only being posted now? This is old news.
 

FoAmY99

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HK_01 said:
I'll repeat what I've said when this was in the News section: I don't like that Reapers are now giant walking things instead of spaceships. In fact I'm pretty sure that the Codex said that anything above the size of a frigate cannot land on a planet, and Reapers are twice the size of a dreadnought...
If you look closely at it, the Reapers arn't walking on the surface, they're hovering. And Reapers are able to go in-atmosphere. Remember their technology is far more advanced than anything the other galactic species had developed so far.
 

HK_01

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FoAmY99 said:
HK_01 said:
I'll repeat what I've said when this was in the News section: I don't like that Reapers are now giant walking things instead of spaceships. In fact I'm pretty sure that the Codex said that anything above the size of a frigate cannot land on a planet, and Reapers are twice the size of a dreadnought...
If you look closely at it, the Reapers arn't walking on the surface, they're hovering. And Reapers are able to go in-atmosphere. Remember their technology is far more advanced than anything the other galactic species had developed so far.
Yeah, he entered the atmosphere, he wasn't walking around on the surface of the planet...
 

FoAmY99

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HK_01 said:
FoAmY99 said:
HK_01 said:
I'll repeat what I've said when this was in the News section: I don't like that Reapers are now giant walking things instead of spaceships. In fact I'm pretty sure that the Codex said that anything above the size of a frigate cannot land on a planet, and Reapers are twice the size of a dreadnought...
If you look closely at it, the Reapers arn't walking on the surface, they're hovering. And Reapers are able to go in-atmosphere. Remember their technology is far more advanced than anything the other galactic species had developed so far.
Yeah, he entered the atmosphere, he wasn't walking around on the surface of the planet...
I know. but the Reapers in the trailer aren't walking around either. They're hovering in place shooting up London with their tentacles.
 

Chrono212

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WOO! Future London!

OT: Awesome trailer but somethings bugging me...is the guy (actor) real or CG?
 

HK_01

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FoAmY99 said:
I know. but the Reapers in the trailer aren't walking around either. They're hovering in place shooting up London with their tentacles.
If that's the case I have no (or less of a) problem with it, but to me it looked like they were using their "fingers" as legs and walking around, crushing buildings beneath them.
 

bojac6

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Fr said:
anc[is]He ejected a thermal clip.

Fuck
Why do people hate this? I don't understand, it's such a better mechanic than the heat meter from the first one.
 

Fr]anc[is

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bojac6 said:
Fr said:
anc[is]He ejected a thermal clip.

Fuck
Why do people hate this? I don't understand, it's such a better mechanic than the heat meter from the first one.
How so? Both systems do the same thing, slow down your rate of fire by having to stop now and again, except in ME2 you can run out of ammo.
 

bojac6

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Fr said:
anc[is]
bojac6 said:
Fr said:
anc[is]He ejected a thermal clip.

Fuck
Why do people hate this? I don't understand, it's such a better mechanic than the heat meter from the first one.
How so? Both systems do the same thing, slow down your rate of fire by having to stop now and again, except in ME2 you can run out of ammo.
In Mass Effect 1, it was a rate of fire thing. You could only fire so quickly before needing to stop and wait. In 2, it's a total number of shots thing, so you get to choose when you wait. Instead of timing your cover around your gun (as in 1) you time your reloading around when you're in cover.

In other words, when the opportunity presents itself to run ahead to the next cover, and I need to decide if I have the firepower to make it, the decision in 1 is based entirely around the gun cooling off, something I have little control of. In 2, it's based on whether or not I just hit the reload button. It may amount to the same thing, and even cost you the same amount of time, but one gives me control while the other makes me a passive observer.

Also, I don't remember running out of ammo much. By making it a resource, you can't go shooting everything and have to pick your shots. Granted, I played through as a Vanguard and an Adept, so I was using a lot of biotic powers.
 

Quiet Stranger

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bojac6 said:
Fr said:
anc[is]
bojac6 said:
Fr said:
anc[is]He ejected a thermal clip.

Fuck
Why do people hate this? I don't understand, it's such a better mechanic than the heat meter from the first one.
How so? Both systems do the same thing, slow down your rate of fire by having to stop now and again, except in ME2 you can run out of ammo.
In Mass Effect 1, it was a rate of fire thing. You could only fire so quickly before needing to stop and wait. In 2, it's a total number of shots thing, so you get to choose when you wait. Instead of timing your cover around your gun (as in 1) you time your reloading around when you're in cover.

In other words, when the opportunity presents itself to run ahead to the next cover, and I need to decide if I have the firepower to make it, the decision in 1 is based entirely around the gun cooling off, something I have little control of. In 2, it's based on whether or not I just hit the reload button. It may amount to the same thing, and even cost you the same amount of time, but one gives me control while the other makes me a passive observer.

Also, I don't remember running out of ammo much. By making it a resource, you can't go shooting everything and have to pick your shots. Granted, I played through as a Vanguard and an Adept, so I was using a lot of biotic powers.
Mass Effect 1 was better for this because there was such a set up you could have that your gun would NEVER over heat so it was infinite ammo, not anymore
 

bojac6

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Quiet Stranger said:
bojac6 said:
Fr said:
anc[is]
bojac6 said:
Fr said:
anc[is]He ejected a thermal clip.

Fuck
Why do people hate this? I don't understand, it's such a better mechanic than the heat meter from the first one.
How so? Both systems do the same thing, slow down your rate of fire by having to stop now and again, except in ME2 you can run out of ammo.
In Mass Effect 1, it was a rate of fire thing. You could only fire so quickly before needing to stop and wait. In 2, it's a total number of shots thing, so you get to choose when you wait. Instead of timing your cover around your gun (as in 1) you time your reloading around when you're in cover.

In other words, when the opportunity presents itself to run ahead to the next cover, and I need to decide if I have the firepower to make it, the decision in 1 is based entirely around the gun cooling off, something I have little control of. In 2, it's based on whether or not I just hit the reload button. It may amount to the same thing, and even cost you the same amount of time, but one gives me control while the other makes me a passive observer.

Also, I don't remember running out of ammo much. By making it a resource, you can't go shooting everything and have to pick your shots. Granted, I played through as a Vanguard and an Adept, so I was using a lot of biotic powers.
Mass Effect 1 was better for this because there was such a set up you could have that your gun would NEVER over heat so it was infinite ammo, not anymore
So your argument is the system worked better in the first game because you could use an exploit build to the point such that ammo and shot conservation were meaningless?