Oh, please. Id is long out of that league. Just recall Doom 3 coming out later than Far Cry and using hose dead-end shadows volumes.Pakkie said:RAGE is built on id tech 5, which hasn't even been released yet.
The engine is ON PAR/BETTER THAN the crysis 1/2 engines.
Thinking we're psychic, are we? Well, I have bad news for you.Pakkie said:The gritty art style and wasteland setting are what you are talking about and if you think that is "outdated" well thats your personal opinion.
Agreed. Oles Shishkovtsov is a genius.Pakkie said:Also just fyi the game with the best "graphics", in terms of texture resolutions, graphical extensions etc... is actually Metro 2033.
The trailer clearly did not manage it, 'cause: look at the size of those pixels. Besides low-res textures, you've got low-poly models everywhere, primitive lighting and everything looking like clay. It looks closer to Doom 3 than Crisis.Pakkie said:Most people don't realize this because the game is extremely hard to max (on dx11, with super dof and tessellation), if you do manage to max it though, IT LOOKS LIKE A FUCKING MOVIE.
I agree. I don't care if graphics get better or not, but can we at least make the AI slightly smarter then a clump of clay?Wicky_42 said:Looks like a solid game. One thing I noticed was the AI: they had a nice touch with the falling over when wounded and that guy limping away, but those touches just showed up how bad they are at reacting to the player :/ I'm really getting to hate it when the AI's hiding behind a crate, but is completely exposed and doesn't respond as he's getting shot. Just smashed immersion, but no-one seems bothered to change it. Even BF3 showcased it in it's gameplay trailer and it pisses me off :/
Played HL2 a bit today, and was surprised when the AI put down cover/suppression fire as I popped out from a couple of windows. It's been a while since I noticed the AI actually being smart, and I reckon HL2's AI is actually quite under-rated, especially compared to most of the dross on the market these days :/
AI's probably the single biggest innovation I want to see in video games - all the rest of the gimmicks and shit they do these days mean little if all your tricks and weapons allow you to do is just another turkey shoot.
Rage takes place after a meteor impact. Apophis to be exact...NinjaDeathSlap said:It's an open world, first person game set in a huge post-apocalyptic wasteland (most likely caused by nuclear war), where you carry multiple weapons and items and mostly fight deformed mutants. I wouldn't be surprised if there's some form of moral choice system in here too, and the first half hour or so will be some kind of interactive tutorial in a much smaller environment.
Maybe my first post was a little exaggerated as we don't know much about the plot yet, but from whet we've seen so far the differences seem far more minor and aesthetic than the similarities.
A meteor impact. So the closest equivalent natural disaster to a nuclear bomb they could think o then...Zer_ said:Rage takes place after a meteor impact. Apophis to be exact...NinjaDeathSlap said:It's an open world, first person game set in a huge post-apocalyptic wasteland (most likely caused by nuclear war), where you carry multiple weapons and items and mostly fight deformed mutants. I wouldn't be surprised if there's some form of moral choice system in here too, and the first half hour or so will be some kind of interactive tutorial in a much smaller environment.
Maybe my first post was a little exaggerated as we don't know much about the plot yet, but from whet we've seen so far the differences seem far more minor and aesthetic than the similarities.
Also worth pointing out that it is most certainly an FPS, and not an RPG. The game length is 15 hours, which is pretty solid for an FPS as well. It is NOT a vast open world, but instead a series of large fairly open environments that the player can explore.