Why the hell does almost every damn major game that's coming out these days just HAVE to be a shooter? Especially since it's Star Trek, couldn't it have been a nice simulation based on exploration, diplomacy and the occasional battles? I'm thinking a mix between Solar Winds (but in the Trek universe), Star Trek: Bridge Commander and maybe even Star Trek Armada would be perfect, of course emphasizing the diplomacy and exploration side. I mean FFS, look at any of the series (except the latest one) and compare how often they get into firefights and how often they have to solve things diplomatically or using their brains. So much could be done with many of the IPs currently owned by game publishers... look at X-Com (glad they're FINALLY making a strategy game out of it), look at Syndicate... sadly all we get is clones of some first-person or third-person shooter. I have nothing against those games, I actually did and do play some of them. But when the subject matter has absolutely no need of being turned into a shooter... my question is just simply "WHY".