Bounty Hunter is mirror to The Trooper, Imperial Agent is mirror to the Smuggler.
The game looks fine, but Old Republic Online is rapidly becoming the "Duke Nukem Forever" of MMOs. I mean sure, we get videos and comments about how "we're working on it, it will be out any month now" but we have yet to even see a release date other than EA/Bioware insisting it will be out for 2011 still (though an increasing number of people are saying 2012 which is pushing the ridiculous with all the other delays before this).
As far as the way the game looks, I think it looks fine. I am hoping what we're seeing is "truth in advertising" of the gameplay footage for a while. Typically most MMOs and computer games in general show game footage that is "perfect" and doesn't really resemble the game itself in actual play upon release. If the game is actually like they are showing then it's fine, but if this is an ideal version and the game is actually a lot stiffer than that the game is going to have problems....
The way the game seems to play is fine, it's an RPG (stat/gear driven) not an action game, so no... fluid, twitch based combat is not what your going to find here. It's not a persistant world shooter, or god of war type brawler, and isn't supposed to be one. Things move the way they do because it's supposed to give time for reactions, results, and yes, number crunching based on gear and skill stats to acheive results. That isn't to everyone's taste, but it is what the game is. I do expect those who don't care for this are going to see a rise in persistant world action games over the next few years though.
As far as it competing with WoW goes, it's important to note that WoW is showing it's age, despite having held up well due to it's art style. What's more for all defenders of it, "Cataclysm" was generally lacking to put it mildly, and combined with burn out it's already losing players. There are no guarantees in business, but right now if a game is going to replace it as #1 this seems to be the time for it to happen, and so far "Old Republic Online" is the only game budgeted and developed at a level to come close to launching with the nessicary amount of content.
Being WoW-like is not a big deal, there is no real need to change a working format that does exactly what it's intending to do well. It's sort of like changing the rules of Chess or Checkers just to be differant and "innovate" there is no real point. In some cases you just come up with a match of form and function that works perfectly and endures. I think turn based RPGs (even if some people hate them) and twin stick shooters are other examples of near perfection as a design style/concept for what they are intending to do. WoW's format is unlikely to change signifigantly for a long time, and continue to be the standard, simply because it works so well, and while you can change things changes to this paticular formula tend to be viewed very subjectively, despite what people might think about what "everyone wants" attempts to mix up the formula have not been embraced by the community as a whole. Listen to a forum populated by people who want a "new style" and all of them might agree with that, but few will agree on the specifics of what it should be, and THAT is why things have stayed pretty much where they are.
In short, it looks fine to me, given what it's trying to do. Only time will tell if it's going to be a massive success, like most gamers I plan to try it, but it remains to be seen if it will hold my interest. All told though I am getting tired of having my chain jerked, and feel they should be putting down a release date, even if that involves committing to a date next year.