Rationalization said:
Nocta-Aeterna said:
Unless I read it wrong: whenever did Guild Wars ever play like WoW
I played Guild Wars before WoW around 2005, and I remember after switching that it was very similiar but WoW kept me longer.
After watching a lets play to refresh myself, yeah gameplay share a lot of things. Auto-attack, hotkey spells, timed cooldowns. Do you not see any similarities, if you played both games?
I played WoW. Granted, it was only a trial account and I didn't come further than level 20, but to me, both games are continents apart. How long did you play Guild Wars?
I'd say that Guild Wars places very little emphasis on the quality of your gear and level, since max level, max damage weapons and highest armour are very easy to obtain. Yes, both use a system of skills/spells with cooldown timers, but the point of Guild Wars is that you can only take 8 skills with you at all times from a pool of over a hundred, with absolutely
NO acces to the other ones, so you have to put some actual THOUGHT in what you did instead of grinding common vermin of unusual size.
Yeah, yeah, timing and planning is also key in WoW, but if you always have access to a large pool of abilities, you'll never have to weigh pros and cons of dismissing one ability over the other. The skills you chose (and stat distribution) could turn you in an invincible god of war, or a crippled old man.
Also: no armour/weapon degragadation, no healing consumables. Also, health/mana regenerate quickly out of combat to keep things flowing, so you don't have to sit for an hour, sipping chilled vulture milk.
If you say: This MMO works with spells and abilities that have cooldown timers, so it plays like WoW, and then mention Everquest, you need to be slapped. Everquest is 6 YEARS OLDER than WoW, and it is based on old textbased MUDs. If you really want to go that way, I'l say all MMO's are weak derivatives of D&D or some other tabletop RPG, 'cause they all use spells/abilities and some mechanic that limits their use.