JoshGod said:
TWRule said:
JoshGod said:
My complaint is that all specialisations are dps or tank, it just seems uninspired.
Again, you'll have to clarify what you mean by "specializations".
Here is a link to the classes in swtor, http://www.swtor.com/info/holonet/classes. If we go into for example the bounty hunter, http://www.swtor.com/info/holonet/classes/bounty-hunter. Then click on specializations there are two options, one is better armour the other better guns.
Okay, yes - these are what I've been referring to as "advanced classes." I think you should realize that those are far from detailed accounts of the actual roles each class can play. Each advanced class has one shared (by both advanced classes) set of "talent" trees and two unique talent trees corresponding to a type of role they can play in a group.
Using the bounty hunter example:
If you choose the Powertech advanced class, your two unique trees will be a tanking tree and a dps tree (which means you can be primarily dps, primarily tank, or some hybrid of the two).
On the other hand, if you choose mercenary, your two unique trees will be a healing tree and a dps tree (with a dps style different from the powertech style, like specializing in dual pistol use over single pistol, etc).
If you put more points into the shared tree, you'll beef up core aspects of your class, as well as emphasize special abilities unique to your class as a whole.
So in every class, you have the option of at least 4 discrete playstyles, and all three discrete group roles (with the exceptions of Jedi Knight and Sith Warrior, which do not have healing trees, but instead one tanking tree and 3 forms of melee dps each).
http://www.swtor.com/news/blog/20110408