Trailers: The Elder Scrolls V: Skyrim - Demo Part 1

Weaver

Overcaffeinated
Apr 28, 2008
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Everything looks great but the menu. I can't imagine using that with a mouse.
 

omicron1

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Mar 26, 2008
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Keep in mind, ladies and gents, the demonstrator is overpowered. 999 HP, 90 destruction skill (as seen in parts 2 and 3 of the video)... things will be significantly harder when actually playing the actual game.
 

008Zulu_v1legacy

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Sep 6, 2009
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Which version is this taken from?

I'd like to see how it runs in a PC environment and the specs of the PC used to run it.
 

Reptiloid

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Nov 10, 2010
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Ugh, absolutely every single detail about the interface looks disgusting. The item menu, the map icons, the skills/perks, looks like something you'd find on some fucking Web 2.0 social networking site. Or a Wii game. Seriously, I'd take the vanilla Oblivion mod over that abomination any day.

Thank Akatosh for the modding community, hopefully it won't take long until someone makes a good or even decent UI!
 

Rooster Cogburn

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May 24, 2008
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Silva said:
Skyrim is looking better and better in my opinion. It looks like it's slower paced than Oblivion, but also designed in a more cinematic fashion, meaning that you no longer feel like you have to rush around and find yourself more content and immersed in the pace of the world around you.

Unlike in Bethesda's previous fantasy romp, I won't completely ignore the roads in favour of running in whichever direction I need to go to get there faster. I'll deliberately take a slower route on the road, just because the world is clearly designed to look lovely when travelling along these paths.
Totally agree about the roads. I remember reading the terrain was carefully designed to give you a nice vista from any location. The statement sounds like an exaggeration, but I'm definitely looking forward to a gorgeous landscape.

There's the potential for the game to become more linear as a result of this encouragement, but with any luck going off-road won't feel like a punishment either. It certainly seems like Bethesda has learned more than a few tricks of level design. The zoom-out fully rendered game map is a great feat of technical design. I do hope that it doesn't get troubled by slowdown on the console versions.
I would have told them to save themselves the trouble and make a more realistic map that looks like a map. But I don't deny this one is cool. They seem to be mixing a high fantasy feel with a crude aesthetic, and I like that. I really like that.

Everything about where they go in this clip tells me that around every corner, there will be something interesting in Skyrim, and that's just what the doctor ordered.
59 days and counting.
 

Stravant

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May 14, 2011
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Call me picky but my problem with almost all games that involve melee combat is showcased very nicely here.

The fact that you don't really see the enemies you hit with your sword or whatever react to it, except maybe to jerk slightly and have some blood come out.

It doesn't even really feel like I'm hitting them to me when that's how it works.

This is why I like Dead Island, when I smack a zombie in the face with my wrench, and his head goes snapping back, it feels like a real impact.
 

Rainforce

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Apr 20, 2009
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The dialogue is still written so that the NPCs lookdirectly at you.
Problem is that it looks really weird how that smith worked blind because he was TOO BUSY LOOKING AT YOU.
 

remmus

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Aug 31, 2009
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Rainforce said:
The dialogue is still written so that the NPCs lookdirectly at you.
Problem is that it looks really weird how that smith worked blind because he was TOO BUSY LOOKING AT YOU.
well first last time I checked, it´s common courtesy to look at people when they talk to you (I hope your as equally polite and look at people you talk to ;3)

second he wasen´t a doctor working on a patient, I think you can sharpen a axe and look at a person at the same time, especially when your a guy who done that for years almost every day.
 

Viirin

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Jul 30, 2011
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I already have it paid for and pre-ordered, but what I worry about with 'pretty' games is the gameplay, specifically FPS (frames per second) suffers heavily. In an interview, they specifically asked Todd about the game BESIDES graphics and he only talked about graphics. I'm seriously hoping that me and the other TES modders don't have to fix everything like we do with all of Bethesda's stuff. Not flaming, just saying I hope they care about gameplay mechanics and rendering speed more than letting the art team make CGI quality gameplay.
 

sumanoskae

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Dec 7, 2007
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Ralen-Sharr said:
looks like they may have put some more variety in the magic system, which is good

can we not block with melee weapons? never saw him put up the weapon in defense
I was wondering that too. If you pause on the Block skill, it says you can. Maybe you do it by attacking at the same time your enemy does.
 

sumanoskae

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Catchy Slogan said:
Ralen-Sharr said:
looks like they may have put some more variety in the magic system, which is good

can we not block with melee weapons? never saw him put up the weapon in defense
He did, once the second wolf charged at him.
He did?, I didn't see it.
 

TheMadDoctorsCat

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Apr 2, 2008
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Yes, but none of you have noticed the REALLY interesting part.

HELMET OF JUSTICE! HE'S WEARING THE MOTHERF--KING HELMET OF JUSTICE!!!

KNIGHTMARE!!!!!

Seriously... if they've fixed "Oblivion"'s horrible levelling and random-encounter issues, this will be an awesome game. "Fallout: New Vegas" pretty much fixed everything wrong with "Fallout 3" for me. Hopefully this will do the same for "Oblivion".
 

RemuValtrez

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Sep 14, 2011
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This game looks like it is going to be amazing so far. Just hope they fix whatever needs fixing before it's completely out. Outside of that, looks absolutely amazing, and I definitely can't wait to take on some dragons. Did I say some? I mean a lot of dragons. And then more dragons. And then the respawned dragons too!
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
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AC10 said:
Everything looks great but the menu. I can't imagine using that with a mouse.
That's the only rub for me, too.

I'm hoping it's just a simple version they notched up early on in developement so they'd have something to work with, before finally giving it a visual upgrade that fits in with the rest of the game.
 

uzo

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Jul 5, 2011
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Elder Scrolls graphics and world and story, combined with Mount & Blade combat system & massed battles = game of the freakin' DECADE.

Nay ... Game of the Freakin' CENTURY.
 

remmus

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Aug 31, 2009
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sumanoskae said:
Ralen-Sharr said:
looks like they may have put some more variety in the magic system, which is good

can we not block with melee weapons? never saw him put up the weapon in defense
I was wondering that too. If you pause on the Block skill, it says you can. Maybe you do it by attacking at the same time your enemy does.
so far as I heard, only with a shield or when your wielding a 2 hand weapon. Tho you might not be totally of since in part 2 when he is in the crypt he seam to block a blow while dual wielding.