OH WOW I LOVE OBLIVION!
wait a minute...
Ok in all seriousness this looks much better than the first, I just wish the devs would delve a little deeper into making the world feel 'alive' than matching pretty much exactly what oblivion did and what Skyrim will probably do better.
For instance, take the fisherman the narrator was talking about, repairing nets etc etc...
true the npc was fixing nets and that's all very immersive,but I bet the nets already hung up won't change shape, size or position, neither will the strung up pig in the butcher's, or the forge fire (which is as simple as turning the fire effect on or off).
Maxim's Spore already showed us that randomly generated models and worlds weren't impossible, and I refuse to believe that a system like it couldn't be woven into an RPG to make the game world ACTUALLY change over time.
Anyone else share my feelings?