MajorMurray said:
My god it's like the old arguements of games in the early 00s all rolled up into one. The, "Warhammer 40k Stole Starcraft, or other way around. "
Different settings, but both isomentric RTS
MajorMurray said:
or "Fallout 3 doesn't feel like the old fallouts."
Boom129 said:
I remember one time before when a strategy game was turned into a shooter with a different setting. A lot of people disliked it but it turned out pretty good.
That game was Fallout 3
Different play mechanics, same setting, enemies, UI elements, etc. You can actually make an extensive list of things they did keep, spanning all areas of the game. In the end, you could still see Fallout 2 in Fallout 3.
Same enemies? No sectoids, no floaters, etc. ME Husks and geomentric shapes.
Same setting? Nope, it takes place 30 years earlier and exclusively in America.
Same UI? Calling your recharge meter TU's?... no. It's a recharge meter. Period.
Same mechanics? Squad from 1-24 human troops? Well, 1-3. Armored weapons platforms? Nope.
There is nothing left of X-Com IN XCOM that doesn't apply to any other sci-fi action-RPG or FPS game aside from occasional naming conventions.
(I'll make a quick note here since no one seems to have mentioned it and it's something from the originals that I REALLY loved... you brought your own tanks to missions, which were repairable and reusable. Seems having your own tank to blow shit up might have been worth keeping)
MajorMurray said:
I like this game, it blends many elements I want to see in a game. Never played original XCOM, but damn does that name sound cool.
Play Bioshock on your console while playing Mass Effect on your PC, with the word "Xcom" suspended between the two. Same effect.
They've changed the genre, setting, characters, set pieces for those of their own series and lifted elements from other games where they themselves have no experience (squad based combat). Interestingly enough,
it's being released on the same day as Mass Effect 3, the game whom they're borrowing so liberally from.Whether that's suicide or an attempt at "Mass Effect was awesome, but it left me wanting even MORE. Hey, this 'Xcom' game looks like it has a similar feel to it"... actually the more you think about it that way the more likely it sounds. Borrow a treasured IP, gut it and stuff it with you old graphical assets while pulling the combat from the(?) #1 squad-based sci-fi action RPG game on the market.
Go play it then (UFO Defense/Enemy Unknown or Terror From The Deep), they're available on Steam for a song and dance. Go find out exactly what they're trying to tell you this game has any connection to.
MajorMurray said:
This is my opinion:
I think these devs are big fans of X-COM, but they don't know how to make a strategy game like X-COM. They make shooters, so they are making a game to keep X-COM alive. Or they are just using a game IP they used to play and love to lift themselves into the spotlight showing what they can do.
That much I can follow you on, emphasis mine. However, the original series was limited by the technology of it's time. The content available to the player should be GROWING, not decreasing. (Feel free to point me to the following) No resource management, I've yet to see their research tree, no airborne interception missions... Besides, they've already shown what they can do with Bioshock 1 and 2 which brings me to...
MajorMurray said:
What is so wrong with linear gaming and scripted events, dammit that is what gaming was founded on, and I've had some pretty awesome scripted moments in a game. Looking at this gameplay trailer, or interview however you want to put it shows me that this game is in capable hands. The fact that they recognize the 60s as such a hard time tells me that they know what they are doing.
2K Marin only has 2 other titles under their belt, both of which are based in the 1960's, so if there's any suggestion that this "Xcom" taking place in the 60's has some kind of deep hidden meaning, they are patently full of shit. They're not innovating, they're playing safe by recycling and have a renowned license to back everything up. Someone more malicious than I might imply that they are recycling talents AND assets in the process.
MajorMurray said:
So please, keep your mind open. If we attacked a game that took pointers from others we would be bitching about how Bioshock stole Fallout's feel.
They didn't call Bioshock "Fallout", or a reboot/reimagnining of Fallout, not to mention Fallout 3 coming out AFTER Bioshock.
Again, I have no problem with someone giving me a delicious orange for me to savor, but I will punch them square in the face if they start making videos and presentations in an attempt to convince me that the orange is an apple.