I've never played the original XCOM games, but calling this lame before you know anything else than what the premier trailer provides seems a little premature to me. Wait till a few other trailers that show off more of the game itself or watch some developer commentaries where the game mechanics are explained. Or even better, wait for a possible demo and then judge.
Why is the change from an RTS to an FPS such a bad thing anyway? Gotta try something different once in a while y'know.
Personally, I'm interested in what this modern XCOM will have to offer. The setting looks promising.
Why is this the same depressing trailer that has been around for ages? Was it really necessary to post it again?
My thoughts of this game will not change just because I see that again. I'm still confident that the game will suck and it's a betrayal of the franchise. I mean, let's face it. It is on consoles. It will not be a as complex and interesting as the old games. No console games are. And it's a FPS. *lesigh*
They made it into a shooter not because it was the next best logical step for the series but rather that it was the easiest to put together, that and they're well aware that First Person Shooters sell the best in todays market which is true, sad as that may be.
Its quite obvious from the trailer that they've simply recycled the engine used for Bioshock as well, which might explain the 30s through 50s era setting too.
I'm actually kind of intrigued. The combat itself looks pretty standard-well it just looks like Bioshock-but, you know what, I am definetly interested in fighting aliens across 50's suburban America.
Naming it XCOM is still obviously just an insult to our intelligence though and it never instills much confidence when it appears a developer is trying to market its game by piggy-backing on the success of something else. I'm not even actually much of a fan of the original; I've played it and can definetly understand the appeal but the difficulty curve was just too much like running head-first into a brick wall. The spiel they've got on XCOM.com is pretty dissapointing too:
True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity - and frailty - against a foe beyond comprehension.
Which is sort of like saying that it is true to the roots of the franchise by being a video game. The most likely explanation I can come up with is that 2K are desperately trying to troll Shamus Young as revenge for his mercilessness towards Bioshock on Spoiler Warning.
So a game which has nothing to do with the old one. Okayyy. So 2K need some money to pay off their student loans so they are going to release this game because they know old fans of the XCOM series will buy it because it says XCOM and to see if it's crap. Everyone robot will but it because it's a shooter. God damn those Tories!
I heard they were remaking it into a shooter, but... black blobs of death set in the, what, 50's??
Seems to me they just slapped Xcom on this to try and cash in on the name. Screw that. Not a dime from me on this one. I MAY had considered it if it had a different name. Let the game stand on it's own merit, don't rip off a beloved name just to sell it.
Am I the only one who is reminded of the intelligent crude oil from X-Files? And judging from the trailer, I don't see many enemy variations. As the game progresses, are they going to make the adversaries more challenging by... bringing in larger blobs?
I see no correlation, whatsoever, with the original series. I'll pass.
Visuals and are direction are nice, doesn't look particularly fun though.
As for why it's called X-Com, who knows? Turning a very old RTS series into a shooter is not going to apply to people that never played it, nor people who did since they'll see it as a complete departure.
There is no evidence of strategy elements in this trailer or any that I'm aware of. That usually indicates that it's nonexistant and the Developers are following the Peter Molyneux school of marketing, or they are a minimal part of the experience. Right now, all I see is Bioshock with blob-monsters.
As to the argument that an element of surprise is meant to be part of the experience, let me remind you we are in the age of the internet, where all surprises are ruined within nanoseconds of the twist being revealed. What's more important is branding. A blob monster is going to be thrown in with every other blob monster in the lexicon of gaming.
The most important thing that this new version has to keep in is the sense of creeping dread. The sense that no matter what you do in the beginning, you're going to get killed and humanity may die unless you do something about it and even then it might not be enough.
That said, I am happy that they are talking about including R&D in this, because that was one of the things that made the original games fun. Applying human ingenuity toward alien technology and using it to fight the Alien Hordes seeking to enslave us, this is the essence of what made X-Com, not the turn based element.
Aw, this trailer is like a billion years old. Literally.
Anyway, this game would be amazing if:
* There is a quasi-turn-based system like VATS in Fallout 3
* Any agent can be controlled at any time like the original Rainbow Six
* Fully destructible terrain like the original X-COM
* Randomly generated missions like the original X-COM
* Full control of base layout/equipment/research, etc.
* Plus the added atmosphere of something like Bioshock
Any less than 4 out of the above 6 and it isn't really an X-COM game.
But, even one of the above would elevate it above most FPSes and probably get my attention.
I decided looking at the trailer that I could say, "Let me ignore the X-Com part, and see what it looks like." And I did, and it looked like a bad, bad game. Seriously, Call of Duty games seem more interesting to me, and I hate Call of Duty.
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