Yeah, I liked UFO: Enemy Unknown / X-COM: UFO Defense, or whatever you want to call it. I've still got it in my old collection of DOS games. It was fun at the time, and when I'm feeling nostalgic I'll boot it up and play it for a while.
Having said that, however, I would like to point out that the original X-COM had a lot of flaws. I've seen posts in this thread praising the "random missions" and the "R&D" feature. Seriously? Could those random missions be any more cookie-cutter and monotonous? There were, what, three types? Maybe 5-ish maps?
And "R&D"? You're kidding, right? Bringing a lump of alien goo or stunning a live alien at one of those random missions opened up pieces of text you could click on and wait. Facebook games are more interesting.
One of the things X-COM did well, as was properly praised by the community, was creating a mysterious atmosphere. I heard mention of a story in this thread, but I'll be darned if I ever saw one while playing the game. The screen of text at the end of the game doesn't really fill in much, either.
Frankly, I'd much rather play Mass Effect. Great story, equally complex "R&D" in the second installment, and, oh yeah, it's a shooter. Fun as hell.
Does that mean I'm looking forward to this X-COM reboot? Well, just going by the trailer, it looks like a shoddy Unreal Engine student project that could have been crapped out in a week. Do game companies who produce shovelware even have developers anymore? Or do they have a big red button they can push to have a program vomit these things out on command by mixing and matching themes and intellectual property rights?
If so, I do believe congratulations are in order, as this would mean the gaming industry has caught up to Hollywood.