Trailers: XCOM Trailer

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Jun 16, 2010
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Aw, this trailer is like a billion years old. Literally.

Anyway, this game would be amazing if:
* There is a quasi-turn-based system like VATS in Fallout 3
* Any agent can be controlled at any time like the original Rainbow Six
* Fully destructible terrain like the original X-COM
* Randomly generated missions like the original X-COM
* Full control of base layout/equipment/research, etc.
* Plus the added atmosphere of something like Bioshock

Any less than 4 out of the above 6 and it isn't really an X-COM game.
But, even one of the above would elevate it above most FPSes and probably get my attention.
 

AzraelSteel

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Aug 11, 2009
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I decided looking at the trailer that I could say, "Let me ignore the X-Com part, and see what it looks like." And I did, and it looked like a bad, bad game. Seriously, Call of Duty games seem more interesting to me, and I hate Call of Duty.
 

Kojiro ftt

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Apr 1, 2009
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Oh I thought this was the a new trailer. Same old crap.

2K Games:
"Fuck original game play. Let's make more FPS games!"
 

Falqour

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Oct 22, 2010
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Yeah, I liked UFO: Enemy Unknown / X-COM: UFO Defense, or whatever you want to call it. I've still got it in my old collection of DOS games. It was fun at the time, and when I'm feeling nostalgic I'll boot it up and play it for a while.

Having said that, however, I would like to point out that the original X-COM had a lot of flaws. I've seen posts in this thread praising the "random missions" and the "R&D" feature. Seriously? Could those random missions be any more cookie-cutter and monotonous? There were, what, three types? Maybe 5-ish maps?

And "R&D"? You're kidding, right? Bringing a lump of alien goo or stunning a live alien at one of those random missions opened up pieces of text you could click on and wait. Facebook games are more interesting.

One of the things X-COM did well, as was properly praised by the community, was creating a mysterious atmosphere. I heard mention of a story in this thread, but I'll be darned if I ever saw one while playing the game. The screen of text at the end of the game doesn't really fill in much, either.

Frankly, I'd much rather play Mass Effect. Great story, equally complex "R&D" in the second installment, and, oh yeah, it's a shooter. Fun as hell.

Does that mean I'm looking forward to this X-COM reboot? Well, just going by the trailer, it looks like a shoddy Unreal Engine student project that could have been crapped out in a week. Do game companies who produce shovelware even have developers anymore? Or do they have a big red button they can push to have a program vomit these things out on command by mixing and matching themes and intellectual property rights?

If so, I do believe congratulations are in order, as this would mean the gaming industry has caught up to Hollywood.
 

infohippie

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Oct 1, 2009
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Oh look, another crappy FPS. 'Cause, y'know, we don't have enough of those yet. One day I hope someone releases a new X-Com game, that would rock.
 

fisk0

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Aug 19, 2009
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Well, I am a fan of the first 3 X-Com games, but I must say this game seems very interesting. While this trailer is basically all re-used footage from the E3 Trailer, and doesn't show any of the squad tactics or base stuff that we've been told will be there, it does look great to me. The sound design is just awesome, and most of the visual aesthetics too. They maybe should have gone with another title, but this is certainly more of an X-COM game than X-COM: Enforcer ever was. So games with the X-COM title sharing very little or nothing at all with the core series is not unheard of already, and after Enforcer and to some extent Interceptor (which I liked), this is baby steps back to form to me.
 

Demonicdan

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Dec 8, 2010
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The original X-COM was briliant, but this looks like they just put bioshock on dry land.
 

KapnKerfuffle

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May 17, 2008
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Holy ass balls. Really? This looks pooptacular.
And shooting a black slime with a shotgun would not be satisfying. There is no visceral thrill. Did I wound it? Did I make a make any change to it? Is there any weak spot? No, just a bland black nothing that dies after you point your boomstick and fire X amount of times. Please tell me they scrapped this idea.
 

Deathninja19

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Dec 7, 2009
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You know I've never played Xcom so the change in setting doesn't bother me at all. What does bother me though is that it looks boring as hell, I don't really fancy playing a game that forces me to aim at the floor all level trying to hit tiny aliens.
 

ParGellen

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Nov 22, 2009
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Why the 50's style retro art? I hated it in X-COM 3 and Fallout 3 and I hate it now. Come on guys get with times...

/facepalm
 

=VTA=Spax

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Aug 20, 2009
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Being a MASSIVE fan of UFO Enemy Unknown and TFTD I must repeat what I posted on the youtube version of this video;
_____
And so begins the rape of another classic game series.

This shares only the name with its progenitor. It would appear that the opportunity to make something truly great has been eschewed in favour of making a quick buck off the back of an established and well loved original series.

X-Com: Enemy Unknown and its sequel Terror From The Deep could of been remade in to incredible games with massive play times and replay value but it seems that this is not to be the case.
____

To the poster who derided it's lack of story, text-based ending and concluded with;

"Frankly, I'd much rather play Mass Effect. Great story, equally complex "R&D" in the second installment, and, oh yeah, it's a shooter. Fun as hell."

UFO Enemy Unknown was released in 1994, Mass Effect was released in 2007. Take your comparison, turn it sideways and cram in up your hoop ; P
 

Do4600

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Oct 16, 2007
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Need I remind you that X-com has been going in this direction for more than a decade.

First of all in Apocalypse when the Gallop brothers themselves introduced real-time strategy into it.

Then this:


Which had the options of the original rainbow six where you could pause to give your squadmates orders as well as controlled a character of your own but still retained geoscape, research and many other standards in the series. In many ways it was just a version of the mode introduced in Apocalypse but with the camera in first person, it could actually be considered real-time first person strategy.