I'm making this as a continuance to the "Escapist got bought" thread, since the topic came up there and I felt it important and relevant enough to get its own thread. Let's have a discussion about this, no judgment, don't be assholes. Ke?
My thoughts...
Well, it'd be nice if gamers ever get trans characters in games to begin with. And by "character", I mean one with goals, personality traits, and a definable character arc with beginning, middle, and end whose role is central to the game's plot. All these "characters" that are typically trotted out as ground-breaking exemplars of trans representation in games -- and I'm not going to lie, when I say that Hainly Abrams, Crem, and Mizhena leap to mind -- whose presence is a springboard for controversy, aren't characters at all...not in any meaningful sense that I consider relevant to trans representation, anyhow.
Compare these characters to another in a BioWare game, Steve Cortez. Cortez is the gay romance option. He's a well-written, well-rounded, character in his own right. At the start of the game he's a broken man, mourning the loss of his husband to the Collectors, who drowns himself in his work to cope. As the game progresses he works through his grief, forming friendships and connections on-board the Normandy, and starts looking forwards. The "STEEEVE!" thing was stupid to be sure, and undermines his character and his character arc at the eleventh hour, but up until that point it was a very good story and taken as a whole a good character who can be easily characterized as anything but "the gay dude".
The closest thing to that you get out of any of these trans "characters" is Crem, and he's a side quest and exposition dispensary. I played through the game with special attention to this character specifically because of the controversy about him, and I'm struggling to really attach any defining character features or semblance of a character arc to him. What's there -- how he came to be with Iron Bull -- is all backstory, and the dilemma later in the game involving him has no direct connection to his character at all. I hate to say it, but there's just nothing there.
At least in my opinion, these aren't characters. They're cardboard cutouts. And in the face of that, yes, I believe questions and criticism of the game's writers and developers is justified. They want to add trans characters, but they can't give them definable character traits and arcs beyond "trans"? That's nonsense, and I don't buy the "well this is the best we can do right now" lines for a nanosecond, especially when these same people lay claim to being such ground-breaking defiant revolutionaries. This just doesn't add up, and it reeks of pandering and tokenism.
And sure, it makes me see red when my criticisms, and criticisms like mine from within the trans gamer community and without, are swept aside under sweeping accusations of transphobia while greater sins of condescension and patronisation go normalized. Because, I want more trans characters in games...but they have to be real characters, not cardboard cutouts to satisfy a diversity checklist.
But this isn't about me, this is about giving a group of people the representation they deserve, at the level of quality and good faith they deserve. Maybe I'm just screaming at a wall by now, I don't know. What are everyone else's thoughts?
My thoughts...
Well, it'd be nice if gamers ever get trans characters in games to begin with. And by "character", I mean one with goals, personality traits, and a definable character arc with beginning, middle, and end whose role is central to the game's plot. All these "characters" that are typically trotted out as ground-breaking exemplars of trans representation in games -- and I'm not going to lie, when I say that Hainly Abrams, Crem, and Mizhena leap to mind -- whose presence is a springboard for controversy, aren't characters at all...not in any meaningful sense that I consider relevant to trans representation, anyhow.
Compare these characters to another in a BioWare game, Steve Cortez. Cortez is the gay romance option. He's a well-written, well-rounded, character in his own right. At the start of the game he's a broken man, mourning the loss of his husband to the Collectors, who drowns himself in his work to cope. As the game progresses he works through his grief, forming friendships and connections on-board the Normandy, and starts looking forwards. The "STEEEVE!" thing was stupid to be sure, and undermines his character and his character arc at the eleventh hour, but up until that point it was a very good story and taken as a whole a good character who can be easily characterized as anything but "the gay dude".
The closest thing to that you get out of any of these trans "characters" is Crem, and he's a side quest and exposition dispensary. I played through the game with special attention to this character specifically because of the controversy about him, and I'm struggling to really attach any defining character features or semblance of a character arc to him. What's there -- how he came to be with Iron Bull -- is all backstory, and the dilemma later in the game involving him has no direct connection to his character at all. I hate to say it, but there's just nothing there.
At least in my opinion, these aren't characters. They're cardboard cutouts. And in the face of that, yes, I believe questions and criticism of the game's writers and developers is justified. They want to add trans characters, but they can't give them definable character traits and arcs beyond "trans"? That's nonsense, and I don't buy the "well this is the best we can do right now" lines for a nanosecond, especially when these same people lay claim to being such ground-breaking defiant revolutionaries. This just doesn't add up, and it reeks of pandering and tokenism.
And sure, it makes me see red when my criticisms, and criticisms like mine from within the trans gamer community and without, are swept aside under sweeping accusations of transphobia while greater sins of condescension and patronisation go normalized. Because, I want more trans characters in games...but they have to be real characters, not cardboard cutouts to satisfy a diversity checklist.
But this isn't about me, this is about giving a group of people the representation they deserve, at the level of quality and good faith they deserve. Maybe I'm just screaming at a wall by now, I don't know. What are everyone else's thoughts?