I cannot abide this...
GloatingSwine said:
Now I've played this and thought about it it's pretty terrible. And there will be spoilers in me telling you why.
Mechanically the game is poor. The shooting is pretty dull, enemy AI patterns for most bots are average, but the shotgunners are the ones that really show the problems. All they do is run at you hoping their hitpoints will hold out so they can blast you at close range. No attempt to use cover or do anything clever, they just suicide charge you. Trouble is, if you're playing on hard that works more often than not because they have buckets of HP and kill you in two hits. There's not really much strategy to dealing with them, you just have to wear down their stupid HP total.
So I take it you've never even HEARD OF the concept of "cover busters" eh? Yanno the crappy AI squad patterns you talk about later? This is one of them - using shotgunners, not to kill you, but to flush you from cover so their assault rifle and sniper friends can kill you without fear of return fire because your fire is focused on the shotgunners. This is how AI Tactics work - they each perform a function, and one enemy's suicide run is a decoy for another enemy's headshot against you.
GloatingSwine said:
It doesn't help that the weapons in the game are all but universally terrible. Most of them have such poor damage that they're not worth using at all, all but one of the heavy weapons are worthless due to either poor damage or too little ammo, heavy ammo is rare as a whole, and half of the normal weapons are too weedy to bother with, especially when you have to contend with giant hitpoint sinks. And then you get the Riot Cannon and none of the other weapons are worth using ever because it destroys everything all day,
Well let's see...hmm...there's the Riot Cannon that can either 1-hit or 2-hit everything in the game, and with the Planet Buster upgrade, it can 1-hit 10+ enemies with a single shot. Then there's the Rocket Launcher that tracks targets and has enough splash damage to kill them even behind cover. There's the (I forget the name on this one) Energon Syphon Gun that both does 1-shot kills AND full heals in every shot. And lest we forget, that pesky Scatterblaster (i.e. shotgun) that seems to be so incredibly effective when used against you, perhaps you might want to actually try it yourself?
Ammo is only a problem in this game if you avoid every single possible pickup and never, ever visit one of the Telemann terminals in the entire game. For only $500 - literally less than you collect in the 100% un-losable intro mission - you can unlock full, free reloads on ALL of your weapons every time you access the store. If you didn't get this (and the full, free repair upgrade) first, then the fault isn't the game that gives you ample ammo drops anyway, the fault is you.
GloatingSwine said:
But it's the narrative where things really fall apart. There are five major sections, but none of them mesh together and many of them don't make internal sense. The problem with pointing out the issues WFC has is that it has so many of them.
You are aware that this narrative wasn't written for a video game for the usual 17-25 market, but in fact was wriitten for 10-year-olds as a cartoon, right? Also, this isn't War for Cybertron, this is Fall of Cybertron, which might explain your confusion here because SOME (though not all) of your complaints were actually valid in the previous game. Weapons in WfC were generally weaker. I mean, I still had no trouble playing the entire campaign on the highest difficulty without dying a single time, but even if I had totally sucked, I admit the guns were underpowered before. They certainly aren't any more.
Back to the story, the lack of a certain level of common sense (i.e. that Metroplex was there all along) and the lack of swearing are pretty easily explained by the lack of a PG-13 rating. That said, I would also like to mention that, not only does Metroplex not appear on the Decepticons radar/plans/whatever, but as Perceptor himself says, even the Autobots were unaware of his presence. Combine this with the fact that Metroplex only awakened when Optimus Prime ORDERED him to do so, and since nobody new he was there to give said order to, it's pretty obvious why he wasn't awakened previously.
GloatingSwine said:
Then we swap to Jazz and Cliffjumper, where at least there is some character interplay between the pair, but we suddenly shift gears from "we are fighting a last desperate stand to prepare the Ark for launch" to "let's raid some tombs guys". Trouble is, the tombs we're raiding of an ancient cybertronian race add nothing to the core conflict of this version of the continuity, it really doesn't matter to the story, it's only there for stupid fanservice because nerds expect it. Everything to do with the ancient society in this could, and probably should have been replaced by Shockwave just inventing space bridges rather than having to introduce elements that don't enhance the conflict we're supposed to care about.
Once again, the fact that this is NOT THEIR SCRIPT to begin with (well...their script, but not their story, so they're forced to write within the confines of what there already is) comes into play here. Moreover, you have clearly missed the ENTIRE POINT of this ENTIRE MISSION, so I'll enlighten you a bit. All of the story leading up to this point (after the very first intro mission) is about Optimus trying to defend the Ark. Why is the leader who should be busy coordinating the evacuation bothering with defense? Because Grimlock abandoned his guard post, allowing the Decepticons to break through. (Also because everyone else is busy.) Thus, the section between Cliffjumper and Jazz is because they are trying to FIND GRIMLOCK. The fact that 30 seconds into this mission, you see Jazz confirming that a downed transport was used by Grimlock kinda gives this away
Thus, this whole frolic through the Sea of Rust is intended to do one and only one simple thing: Find Grimlock. The fact that you end up actually doing so in the next mission also gives this away. Why you think this is intended to be an all-out brawl through the ruins is beyond me - the fact that you are playing a pair of stealth-oriented characters and you have to spend half the mission in tunnels to survive it (until you unlock the Riot Cannon and replay it, that is, heh) should dispel any notion that this is intended to be a brute-force style mission.
GloatingSwine said:
Then we're treated to the Combaticons, who are one of the few non-stupid groups on Cybertron, it appears. This bit is actually fine, they have a mission, they do the mission, they act mostly like sensible professionals not raging idiots. This is probably the least problematic of the story elements on display, the Autobots want the energon to launch the Ark, the Decepticons want it to power space bridges to harvest other worlds.
There was one space bridge. Uno. Singular. And it was in the other game, not this one. Here we have zero space bridges. Also, that one shut down when the core of the planet shut itself down - something neither Megatron nor anyone else can stop, hence the whole damn reason for exodus - the planet has already stopped producing Energon and the instant that all of the Energon that remains is used up, Transformers on both sides are gonna start dying. Think of it as oxygen, if that helps you any.
GloatingSwine said:
Next up is Megatron, and here we have a real problem. Megatron's motivations in this story are, well, absent. He wants to stop the Autobots leaving because, well, he's a petulant five year old and wants everything his own way. His end goal, harvest energon from other worlds to restore Cybertron and reclaim her former glory would be far easier if he just let them leave. He has space bridges, they don't. They can spend thousands of years getting anywhere in realspace and he can already have been there a thousand years ago when they arrive. He literally ruins his own chances of success by throwing a colossal tantrum for no reason adequately explained in the games. (Sure, if you read the comics you find out about the history between him and Optimus that might make this a personal matter, but the games give you no reason to care, he's just in a snit because he's not getting his way). And whilst this gives them a perfect opportunity to explain Starscream (he betrays Megatron and tries to seize control because Megatron is clearly unstable and will doom them all with his personal emnity, Starscream is just even more of a colossal dick when he's in charge, and seems to just be betraying Megatron for the lulz.
He is Megatron. He's an egomaniac. You are correct in your character assessment that he basically has the emotional maturity of a child and he gets pissy when people attempt to defy him. However, what's the difference between him and Hitler? Both egomaniacs, both want to rule the world, neither seems to either have or need any further justification for WHY they must have total control of everything to be happy. The fact that Megatron wants to own everything isn't a character flaw (at least not in a story-telling sense). It's what makes Megatron...well...Megatron. If he didn't have this mindless drive to rule every living thing, he would've sat down at a table and negotiated a peace. Not much of a story there. So yeah, this is all true (ok, mostly true, aside from the space bridge BS again) but what you're seeing as some sort of character flaw here, actually IS the character.
GloatingSwine said:
Grimlock is pointless to the story, he's thrown in for fanservice but he doesn't do anything but phone Optimus and say "space bridges, yo", and Jazz and Cliffjumper could have done that.
Oh, so when you say "space bridge" you mean those PORTALS that are NOT BRIDGES and that also consume MASSIVE AMOUNTS OF ENERGON TO ACTIVATE EVEN FOR AN HOUR on the planet that is OUT OF ENERGON TO POWER THEM? Those things? Ahh I see, now that we use the correct words to describe that the hell you're complaining about it makes a tiny fraction more sense!
Also...I agree. Grimlock was always a character that meant very little to me. Not saying I dislike him (though the barrel-tossing level was the one part of the entire game that ever felt monotonous to me, and it felt that way almost instantly.) But I have to agree, this did feel a little bit like fan service. That said, it's a video game based on a comic book. So, nevermind that gameplay - barrel-tossing aside - is totally awesome as Grimlock as well as a very nicely timed change of pace from awesome shooter to awesome melee. What is the inherent problem with fan service? What is WRONG with giving people what they want? Nothing. Not a damn thing. Yanno what's wrong? Game-breaking fan service. If you are going above and beyond and out of your way to make a few fans happy, and somehow making the game worse for everyone else, THEN fan service is a problem. As long as it plays equally well for everyone, fan service is freaking awesome.
GloatingSwine said:
And then the last level is really exciting and whiz bang in all respects and really represents what the game should have been all along, except for the final fight which is literally so scripted that you can advance to the next cutscene whilst getting up off your ass from being knocked over because the timer says it's cutscene time.
This is the only thing I agree with you about outright. The constant interrupts in the final battle between Optimus and Megatron were painful to me. However, it's hardly the kind of total mindfuck ending we got with ME3 or anything else lately. If my options are an epic ending that's just badly over-scripted, or else an incredibly shitty ending that's perfectly executed from a mechanics standpoint...I can strobe Left Mouse like crazy and be happy to do it.
GloatingSwine said:
In short, Rent it at best, they've jumped too far down the fanboy rabbit hole, shit just happens in this game because fatnerds expect it to because that's what happens in Transformers. No attempt to be interesting or different, they've even forgotten the new elements that Aligned brought to the table, Dark Energon, the driving force of the whole first game, is now totally absent, Megatron's rebellion against the harsh caste based society of Cybertron, and Optimus' part in that rebellion is completely ignored in favour of the same shit we've seen over and over from the franchise.
I can't speak to Aligned because - gasp - I am not really a huge Transformers fan. I only saw the first of Bay's movies (and only once) and I caught maybe half a season of the animated series as a child. That's it. Before War for Cybertron, I had literally zero knowledge of the origin story at all. Yet I still find the little Easter eggs to people who DO follow the series and DO know all the canon to be epic. As a not-really-a-fan myself, I found them to be nice nods that don't break mechanics or immersion, so I loved them.
As to Dark Energon, this couldn't be much more obvious. Ok, in the previous game, remember how the core of Cybertron was producing the regular, standard, non-dark variety? And temember how Megatron used a SPACE BRIDGE (yeah, like an actual space bridge) to funnel a tiny little amount of Dark Energon in an orbital space station directly into the core of the planet, so that the planet itself would produce more of it? And remember how the core was then forced to shut down in order to purge itself of all this? Yeah, that's why there's no more talk of Dark Energon - because the sole factory for it, the planet Cybertron itself, quit producing the stuff.
And last of all, I don't know anything about a caste society in this series, but I'll say this. If Megatron was ever supposed to be some sort of "freedom fighter" then someone somewhere did a horrible job portraying him as such. Megatron is all about Megatron and if you aren't with him, he blows your head off. There is literally nothing more to him, and there isn't supposed to be. He's the Bad Guy. He plays that role and plays it well. He doesn't NEED any deeper character development. Hell, if he had any, it'd be detrimental to his image anyway.