Trash your favourite game

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Brainbomb

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Jan 6, 2009
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Left 4 Dead series:

Every level is damn near the same: run, hold out, run, etc. It'd be nice to see experimentation in the formula. While mowing down hordes of zombies is highly entertaining, I'd like some different scenarios in which to do it. I have to give Valve credit though, they've done this a bit in L4D2.
 

Chromanin

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Apr 6, 2010
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Tetris: What's with all these "Z" blocks!?

I don't know. How else do you trash on "Tetris?"
 

Light 086

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Feb 10, 2011
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Favourite? I dunno I like some equally so I'll pick DA:O, because it's easier to bash.

Dragon Age: Origins has too much walking, because they want you to admire the scenery. There is nothing to do in-between, like random enemies as seen in Bethesda's RPGs (Scripted interruptions don't count as once they are done, they don't come back). Long loading times as well (longer than most rpg's I've played anyway), but this is a common theme with Bioware. Also crap graphics, who could forget that. Love the ending, especially how you have to read what happens.
 

L3m0n_L1m3

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Jul 27, 2009
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Mass Effect 2 had a story that moved sideways, sub-par shooting mechanics, and severely limited RPG elements. That, and there were a lot of glitches that came with the DLC.... At least for the 360 version.
 

Ladette

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Feb 4, 2011
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Jade Empire

Why is it that my character always has the same stupid expression on his/her face? I mean, occasionally they attempt to show an emotion, but their scowls look laughable and their smiles are just plain creepy. NPC's are not immune to this though, they all share the exact same facial structure and 98% of them look to be identicle twins, and they're all ugly as sin! Not only that, but why is the combat so easy? Seriously once you get Storm Dragon style you can just stun your enemy and then kick his head off, where is the challenge in that? And don't even get me started on the twist, it's so obvious you should be able to see it comming a mile away. And what's was with that land of the dead part at the end? They don't tell you anything about the last boss in the area. To top it all off the game is freaking short. I'm pretty sure my average playthrough time is about 12 hours, what kind of rip off is that? It's not even like it feels long, you can breeze through it in a day and you end up wondering where the game went. Also, why didn't they even make note of the fact that I banged Dawnstar and Silk Fox at the same time? I want my epilogue to state that we all chilled at the palace having hot threesome sex!

I don't even know why i've played it through 24 times!
 

KenzS

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Jun 2, 2008
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Dead Space 2 didn't have co-op, and multiplayer clearly needs improvement.
 

KenzS

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Jun 2, 2008
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L3m0n_L1m3 said:
Mass Effect 2 had a story that moved sideways, sub-par shooting mechanics, and severely limited RPG elements. That, and there were a lot of glitches that came with the DLC.... At least for the 360 version.
You forgot to mention Miranda Lawson
 

RA92

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Jan 1, 2011
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Chromanin said:
Tetris: What's with all these "Z" blocks!?

I don't know. How else do you trash on "Tetris?"
By accusing it of being communist.

Fuckin' Commies!
 

Void(null)

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Dec 10, 2008
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S.T.A.L.K.E.R: Shadow of Chernobyl.

Saying the game has a learning curve is an understatement. Coming from a background of FPS games from DOOM to Half-Life to Day of Defeat, Team Fortress, Battlefield and Unreal Tournament I figured I had the "Aim, fire and kill guy" thing down quite well... yet S:SoC is fiendishly difficult, made even more so by your starting gear being complete shit and then being thrown into several missions with tons of heavily armed MOB's.

Bullets do not go where you point, all of the starting weapons are complete and utter trash and it is so amazingly easy to die. You can not take on groups of guys in the beginning, you have to pick them off with the combat knife because using the starter pistol is suicide.

The game also opens up with a whole bunch of needless and dull as dirt fetch quests which give the starting player a pretty poor first taste of the game and the quests.

Oh... and if you do everything you are supposed to do, follow every quest as its given and do not deviate from the set path... you lose the game.

You have to break a quest line and make several deviations near the end of the game to see the true ending.
 

Klagermeister

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Jun 13, 2008
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Okay, let's see...

Ocarina of Time's sidequests were ridiculous, with really shitty rewards.
I don't care if I get a massive sword 3x better than my last; bosses are easy enough as-is.
Plus, the mask shop's trade game results in...... a mask that lets you talk to rocks. Whoopee...

Also, why'd they have to mirror EVERYTHING in the Twilight Princess Gamecube and Wii versions?
Isn't just switching which hand Link uses his sword with much, MUCH easier?
 
Mar 25, 2011
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Batman:Arkham Asylum

The henchman A.I. in stealth was pretty bad. I mean really, after a few rooms of the "pick off one by one" you'd think they'd figure out: "Lets stay in a big group so he can't do anything without being shot until he doesn't exist anymore". Also, on that note, WHY THE HELL ARE THERE GARGOYLES INSIDE! And the "titan" henchmen. Dodge their charge so they run into a wall. How clever! Finally, the "bossfight" with Killer Croc. If you played Arkham Asylum you know what I'm talking about.

Still the best game ever in my opinion
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Oh yeah, I forgot to say, why can't the henchman see the explosive gel that was sprayed in the shape of Batman's bat symbol?
 

L3m0n_L1m3

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Jul 27, 2009
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KenzS said:
L3m0n_L1m3 said:
Mass Effect 2 had a story that moved sideways, sub-par shooting mechanics, and severely limited RPG elements. That, and there were a lot of glitches that came with the DLC.... At least for the 360 version.
You forgot to mention Miranda Lawson
Uh, no. I didn't mind Miranda.
 

0986875533423

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May 26, 2010
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Epslion.Bear said:
Fangobra said:
Morrowind had a realistic but ultimately IMMENSELY IRRITATING stamina system. When Tribunal came along, it was used as a testing ground for Oblivion's enclosed cities mechanic, which makes it practically pure evil. Oh, and... Cliff Racers...

Also, it was missing two great houses and a whole landmass, and the original graphics were not great. Some spells were largely useless and the fact that polearms were not attached to any classes meant nobody ever used them, despite the fact that they were cool.

Though not as much as Oblivion, it had a lot of bugs and you'd be lucky if it told you what caused its latest CTD. Oh, and no manual blocking.
Cliff Racers were created by Dargoth Ur JUST to piss off the neverine I think

Dont get me started on the fatigue system
and the "Your weapon has no effect" on Daedra... grr
Meh, I mostly use enchanted weapons anyway, which do affect Daedra. Then I moved up to Daedric... no problem.
 

EvilPicnic

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Sep 9, 2009
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Void(null) said:
S.T.A.L.K.E.R: Shadow of Chernobyl.

Saying the game has a learning curve is an understatement. Coming from a background of FPS games from DOOM to Half-Life to Day of Defeat, Team Fortress, Battlefield and Unreal Tournament I figured I had the "Aim, fire and kill guy" thing down quite well... yet S:SoC is fiendishly difficult, made even more so by your starting gear being complete shit and then being thrown into several missions with tons of heavily armed MOB's.

Bullets do not go where you point, all of the starting weapons are complete and utter trash and it is so amazingly easy to die. You can not take on groups of guys in the beginning, you have to pick them off with the combat knife because using the starter pistol is suicide.

The game also opens up with a whole bunch of needless and dull as dirt fetch quests which give the starting player a pretty poor first taste of the game and the quests.

Oh... and if you do everything you are supposed to do, follow every quest as its given and do not deviate from the set path... you lose the game.

You have to break a quest line and make several deviations near the end of the game to see the true ending.
Agreed. The first mission is 'Kill the guys in the farmhouse'. There's at least six of them, they have Shotguns and body armour and you have a tiny pistol. I don't know anyone who didn't get owned the first time they attempted it; the learning curve is basically: 'You fail. try harder' until you get the hang of it. Would have been nice to have been eased into the combat mechanics a little easier.

And there are broken quests everywhere. And sections where it's very easy to progress, but get into a state of, 'Shit, no more ammo' and have to run all the way back to where you were two hours ago to avoid getting merked arbitrarily. And the 'anomaly' RPG element part isn't explained very well (if at all) - I actually completed my first playthrough basically ignoring them! And yeah, you do sort of have to subvert what the game seems to want you to do in order to get the 'true' ending.

This is making it sound like the game is completely broken, but it's not. It just doesn't take pity on the player or hold your hand through the hard bits. You can't run through it mindlessly like you can with COD or HALO, which is what makes it so much more of a rewarding experience.
 

michael87cn

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Jan 12, 2011
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EverQuest and World of Warcraft, for requiring the players to raid to see any worthwhile storyline content. I love those games/gameworlds to death, but I'll never be a raider. I just don't enjoy the hectic chaos that is raiding.

Breath of Fire 3 - The master system is really tedious... you need to read a strategy guide to really understand it, and I don't like studying strat guides so..

Breath of Fire 4 - the new dragon forms looks like crap. Dragons should NOT look like insects.

Morrowind - the game freezes too much.

Oblivion - the game freezes too much.

Fallout 3 - the game freezes too much.

New Vegas - the game is an unplayable glitchy mess that encourages you to ignore that VATS exists. Because the Fallout engine was so good at real time shooting to begin with..

Bioshock1&2 - the combat never feels 'right' in these games, enemies are more annoying than fun to kill, and the constantly immersion breaking radio broadcasts are extremely annoying.

Systemshock 2 - respawning enemies. otherwise, a perfect game.

Starcraft: the map editor was too basic and was very glitchy, triggers would often NOT perform what they were supposed to, timed events would not register at the right timing, etc.

Final Fantasy 3 - only available on the nintendo DS, otherwise a great game

Pokemon Red/Blue - see above, replace ds with previous handheld version

Ugh. I like too many games. Sorry if I broke the rules OP, its just torture to ask me to pick just one game. I could have made this list go on forever.

Edit: Oh :O it had to be done, but for me:

Deadspace 1 & 2 perfect games with no flaws (for me) :)
 

ks1234

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Mar 12, 2011
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Gonsol said:
Mass Effect 2, I wanted Legion earlier damn it!
OMG YES!!!! Legion is my BOY! (err... robot, ro-boy?) Anyway, he just reeks of bad-ass-ery and I swear he baths in awesome-sauce. It aggervates the hell out of me that I cant have him earlier, and If I do rush through the main quest to get him and then start the loyalty missions the IFF gets installed before i'm ready and I loose my entire crew (and I like my crew)
So yeah, no Legion for me ... sucks ass.
 

LadyMint

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Apr 22, 2010
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The Legend of Zelda series. What the hell, Link? You're wearing cloth armor and you can't find the strength of leg muscle to jump if something's not within your immediate toe reach? And that lame horse of yours can't be trained to go in a little water? What kind of a hippie are you that you let your horse tell you what it will and won't do so much?