Trespasser

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Stoic raptor

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Jul 19, 2009
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How many people remember trespasser, that old PC jurassic park game. I love that game and i still play it. share your experiance of trespassers many glitches. one time i was fighting a raptor with an iron bar, the bar got stuck in the raptor and it died
 

Georg8

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Jun 16, 2009
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I remember that game in fact I still have it sitting on a shelf somewhere in my room. It was among the first 4 games I've ever played which contain such favorites as Doom and the Original Half-Life. I hated the aiming though.
 

Stoic raptor

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Georg8 said:
I remember that game in fact I still have it sitting on a shelf somewhere in my room. It was among the first 4 games I've ever played which contain such favorites as Doom and the Original Half-Life. I hated the aiming though.
the good thing about the aiming is that you can shoot like a gangster by turning the wrist.
by the way, have you ever beat the game, without cheats. i couldnt, i had to use cheats, and it was still hard
 

tsb247

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I almost bought that game. I kinda wish I had... I have heard nothing but good things about it.
 

Stoic raptor

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tsb247 said:
I almost bought that game. I kinda wish I had... I have heard nothing but good things about it.
really, most people think the game is bad because of the glitches and aiming. that was my favorite part though. there were so many glitches that i still find new ones all the time. those glitches made the unimaginable possible.
 

Stoic raptor

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mentor07825 said:
speidel28 said:
mentor07825 said:
Is this the same game that, with a complicated control scheme, you could move your weapons around realistically?
yea
Now I remember that game!

We learned a little bit of that game and watched some gameplay videos of it in our Graphics class, in our "What Not To Do" session.
trespassers graphics was pretty bad
 

hppav

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Trespasser attempted to mix realistic physics, a fully interactive environment, and a full 3D outdoor environment, all of which hadn't been attempted before. The problems were that Dreamworks wanted to rush development and the technology was too advanced for the computers of the time, forcing developers to dumb down the game just to get it halfway stable for release. The game would have been better had it been made 5-10 years later than it was, but it did inspire Valve to put realistic physics into Half-Life 2.

There is a fan-made patch for the game called the ATX patch which fixes many of the issues of Trespasser (allows you to adjust draw distance to enable the engine to render 3D models at farther distances than they render in the retail game, enables jumping velociraptors, fixes jump consistency, and recently fixes the "esc key error" on newer computers). There's also a fan-made toolset to create custom content. All of which was done without any official involvment from Dreamworks or EA Games and without any source code. It would help to have the source code but EA Games is ignoring any requests for it.