GonzoGamer said:
Irridium said:
Or they could just reduce the price of games at regular intervals. That would cause more people to buy the games, and put the squeeze on the used games market.
But don't ***** about consumers trying to save as much money as they can in a bad economy. Games are expensive, so don't ***** when people are buying new to save money. Reduce your prices at regular intervals, and more people will buy new.
Of course thats logical and smart so it'll be ignored.
Yea, logic doesn't seem like their thing. In fact I bet what most publishers walked away from this article with is the notion that if they come up with a good enough multiplayer portion of a game, they can charge separately for it like Capcom tried to.
Lowering prices would be a good start. It worked for dvds; it even helped the movie industry combat piracy too. $60 is pretty steep so I can't exactly blame someone for buying used or even pirating if they're really that strapped for cash. Not saying I condone piracy, but I understand why it happens; I used to be that poor.
Considering that many games are getting harder and harder to justify paying full price for a "full" game experience, they need to look at the cost versus game content. Simply because multiplayer is popular, does not mean it is often that spectacular to be treated almost as a completely new game or game's worth of content to garner the desired interst. In contrast to an engaging single player campaign with variation, how long until death matches begin to carry the same overall feeling? The game loses its appeal because multiplayer is being used as an easy filler, so the price can feel overwhelming for what one gets.
I find that Xbox 360 games are even worse because that $60 does not even include multiplayer without the Xbox Live fee. Adding more multiplayer equates to more content unavailable to silver 360 users.
GonzoGamer said:
A game doesn't just have to have great multiplayer to be a keeper. I could never get rid of Fallout 3. My wife would kill me first of all (she never finished point lookout) but it's the kind of game that is so populated and compelling that I feel like popping it in at least once a month. And I'm not entirely convinced I've seen everything in the Capital Wasteland. Some people like single player games and Fallout 3 isn't the kind of single player game you can play through in one weekend like most other titles. Even really good ones like Uncharted 2 or God of War 3 are over way too quickly and I don't really see a reason to keep them. The rental satisfies my curiosity.
That is exaclty why I bought Uncharted 2 used. Let's see, $35 or $55 (new), well, that's just too easy! Single-player focused games need to offer more replayability, without tacking on just multiplayer, and something a little more creative than "Even HARDER" modes. People would be more inclined to keep these types of games if they offered either a notably greater length, more side-question/missions, or dynamic choices that could allow different experiences. In turn, people would be more willing to
pay full price because the game does not feel like a waste.