Man, Microsoft has been shooting itself in the foot repeatedly lately. It's like they're trying to make Xlive like GFWL when they should be doing the opposite.
Define good release: This game takes everything hardcore tribes players (the few remaining) love about Tribes and twisting it into a barely recognizable shadow of itself.fanklok said:So wait it's getting a good PC release and the consoles are going to get the shitty port? Is this the twilight zone?
Wow, because I remember Aerial Assault being pretty damn fun.Atmos Duality said:If the previous Tribes games are any indication, a mouse is required; the slow response of a thumbstick just can't hack the break-neck pace.
Without hit-scan weapons and relatively slow movement speed, depth (as in the third dimension) actually matters a LOT.
In Tribes 2, there was no Wunder-Pistol/Quickscope exploits. There were only two hitscan weapons; one of them sprayed badly, the other took a minimal of two shots to kill with AND drained your entire energy bar; hit or miss.
Fun as it was, the controls just worked much MUCH better in the original PC flavor of Tribes 2.AbsoluteVirtue18 said:Wow, because I remember Aerial Assault being pretty damn fun.Atmos Duality said:If the previous Tribes games are any indication, a mouse is required; the slow response of a thumbstick just can't hack the break-neck pace.
Without hit-scan weapons and relatively slow movement speed, depth (as in the third dimension) actually matters a LOT.
In Tribes 2, there was no Wunder-Pistol/Quickscope exploits. There were only two hitscan weapons; one of them sprayed badly, the other took a minimal of two shots to kill with AND drained your entire energy bar; hit or miss.
No console player is gonna feel that loss though, you can't lose something you never had.Atmos Duality said:Fun as it was, the controls just worked much MUCH better in the original PC flavor of Tribes 2.AbsoluteVirtue18 said:Wow, because I remember Aerial Assault being pretty damn fun.Atmos Duality said:If the previous Tribes games are any indication, a mouse is required; the slow response of a thumbstick just can't hack the break-neck pace.
Without hit-scan weapons and relatively slow movement speed, depth (as in the third dimension) actually matters a LOT.
In Tribes 2, there was no Wunder-Pistol/Quickscope exploits. There were only two hitscan weapons; one of them sprayed badly, the other took a minimal of two shots to kill with AND drained your entire energy bar; hit or miss.
It's not impossible to port to consoles, but damn do you lose something when you move over to thumbsticks.