Chiefwakka said:
I can tell you now, this would not work in say, in an elementary grade level.
I'm curious as to why you think this is the case. With the proliferation of gaming into younger audiences and the accessability of things like iPhones, DS consoles etc. I see no reason that elementary education couldn't use similar impetus. Perhaps instead of things like lolly and chocolate rewards using a combination of levelling systems and achievement systems, similar but more explicitly organised than the cliche gold star method. It would need to be reshaped and the language around it changed, but I think it could still work.
Of course, I've never studied education, so I have a relatively layman perspective.
My mother's a university lecturer in chemistry and I've directed her towards the Extra Credits video, and to the guy who offered free consultation to educators. I think it could help her with workshops she's trialing in which the effort is to get students to interract with the material and each other. She has groups of three studens within a workshop set up so that one has done the senior highschool course, one has done a bridging course, and one has done neither. (To intergect a bit of nightmare fuel, 60% of her students have not done the highschool chemistry and only 30% of that 60 have done bridging) She's found that it takes a while for the students to engage with material and there are some who will still bludge off. I think in this situation, and in the situation of online assessments and discussions, gamification can be very helpful.
Edit: I just wanted to add that I'm thrilled you've posted this and I was very interested to read it. I look forward to any serial video, though you will have to be careful when it comes to getting filming permission within a classroom. Might even want to talk to The Escapist about a possible article or video lot too. I can't speak for the site but I think they'd be interested.