Actually, I'm having to re-read each post a few times before replying, because I really don't understand what your POV is founded on, and you're offering very little to support your opinions about the standard of modern gaming. I'm certainly not ragetyping speedy responses to be judgemental, and I apologise if I've come across that way, but I'm really not sure how?Nazulu said:When you show no knowledge of it, yes. I know you want to write it all of quickly because you are oh so right.Kolyarut said:Is there any need for this attitude?
I'm not making assumptions that "there are a lot of games, ergo they must be good". I'm playing a lot of games, from a lot of different, varied genres, and the only problem I'm seeing is the lack of time and resources available to play them all. This is why I've been asking what genre it is we're talking about that's being underserved with quality titles, because I'm just baffled. I've thought of two genres that aren't being particularly well served at the moment - RTSes and skateboard games - but neither are dead (skateboard games look like they're struggling, though).Nazulu said:Gaming renaissance is posh. Absolute rubbish. And I knew you were one of those who made assumptions. You're as bad as the other guy, because there must be something wrong with me cause you can find what you want. It's not as great as you make it out to be. 97% is generic and shallow, and the rest doesn't interest me at all. That's all I'm saying.Kolyarut said:Well, yeah, it does seem kind of weird that between Google, Steam, news sites and message boards you can't find anything to satisfy your interests, but given the variety of stuff coming out at the moment (quality titles may not grow on trees but they may as well do - as someone said earlier, this is a frickin' gaming Renaissance we're in at the moment), I find it deeply suspicious that you can't find anything and won't name a genre for fear of... hearing about good games?
Your 97% statistic is hugely hyperbolic, and I'm sorry, I don't buy into it at all.
What?Nazulu said:And so I'm scared now. You can go work for Scientology and tell everyone they're depressed too. Seriously
I'm just going to have to take your word on Super Metroid - but if you say it does tell you how to select it and gives you smartly placed obstacles to test it on, great! Historically, many games were not so cleverly built - some gave you dry tutorial levels, others (especially strategy games and RPGs) just expected you to read the manual (I remember the Civilization 2 manual was a pretty hefty tome - I killed at that game once I'd memorised it, but the information could have been delivered better).Nazulu said:You even said there is no subtle hint on how to run. Are you kidding? Super Metroid did all of this, that's why I mentioned it. It's great in that it doesn't rub all this information in your face, just how to select it, and then it gives you an obstacle to test it on. It didn't even need to bring up the running.
See, then you just go ballistic again. That line wasn't directed at you at all, why are you taking offence? I just said that, as a game design challenge, it's harder to teach players interactively and engagingly than it is to not bother - I didn't expect that to be a controversial statement, it's just "doing something is harder than not doing something".Nazulu said:I really hope you're not just saying I'm ignorant. What games were you thinking of when you wrote this?Kolyarut said:It's really easy to design a game and not tell people how to play it.
It's up to you mate. If you want to keep talking to me like a clueless bint then I'll return the favour.
I don't think you're clueless, but I do think you have a chip on your shoulder in this conversation and I don't understand why.