Agreed - her last five minutes should have been her first videos first five minutes. And her choice of trigger warnings, ya, but it just goes to how one-sided her analysis of the situations are.The Lyre said:If it weren't for the last five minutes of the video, I'd just think she was wrong. The last five minutes, however, are pretty 'twist-worthy'. I am very much in a twist about that.Shamanic Rhythm said:Fucking this exactly.
All this woman is really suggesting is that some videogames could evolve their gender portraits a little because they're perpetuating redundant stereotypes. I've never understood why that idea gets people in such a twist, like she's Jack Thompson or something.
I'm not sure if that sociopathic armchair-anthropologist speculation was something she genuinely believes, or if she's just trying to get people frothing at the mouth to keep discussing her otherwise rather hollow point, but I find it interesting that;
A) There is a 'Trigger Warning' for female viewers who have been assaulted.
B) There is no 'Trigger Warning' for male viewers who have recently lost a loved one, female or otherwise.
C) There is no 'Trigger Warning' for male viewers who have ever lost a loved one, who might be upset by the ridiculous, unfounded assertion that video games are slowly brainwashing them into viewing the deceased as 'lost property'.
Because that's the idea, right? That tropes have become cultural memes that slowly, insidiously creep into our minds, the more prevalent the meme, and more invasive the brainwashing.
Except that's not how memes work and if Dawkins was dead he'd be rolling in his grave.
I've had a grandmother slowly and painfully wither way from cancer - so I actually sympathize a lot in game situations where a hero has to end the life of a friend or loved one to put them out of their misery. The way Anita describes those situations is without empathy or situational awareness of the contexts given in the games, but then again she outright dismisses those contexts and 'excuses' given in the games, simply saying that "killing your fictional girlfriend is bad and games are bad for making you do so"