Yeah, I'm really not a fan of sword and gun settings either. It just doesn't sit right with me. Even if it's in a hyper-stylised anime setting where guns are almost entirely useless as the bullets can be deflected, people move lightning fast or they are 'too strong' to be affected by them. Why take a gun in the first place? And if they are effective, why would you train tens of thousands of hours with a sword when you could learn to use a gun with a fraction of the time and effort? I totally get the style choice, but it's just this wierd power-to-effort dynamic I can't quite get over.Dr. McD said:The thing is that swords were not the best choice in historical combat because most combat was large formations of soldiers rather than small groups. Polearms are not good for fighting off enemies with a only 5-8 people at most on your side, especially not the kind of monsters that populate fantasy games which would either crush or overrun you, requiring more mobility on your part. While spears might not hamper mobility in the open they'd be a much bigger problem in the caves and catacombs that many heroes tend to find themselves in.Digi7 said:Swords are fine. They're a flexible, standard, easily carried weapon that lends itself well to appealing character design. They can be taken on long journeys without being as cumbersome as something like a mace or polearm, they can slash, thrust, cut and be used effectively in a variety of situations and surroundings a hero might find themselves in on their adventure, from a forest to a giant spider's nest to a cramped hallway whereas other weapons would be more limiting (at least in a fantasy setting, swords were often not the best choice in historical combat). I understand if you're tired of it, but there are very good reasons for the sword being the standard hero's weapon.
It does however bother me in settings with modern guns. Like seriously, why don't you just wear a bullseye on your bollocks while you're at it? I mean it worked in Final Fantasy 7 because Cloud was compensating (symbolically) for what he saw as a being a pathetic failure, so much so that he became delusional. But other games (including later FFs) don't have that.
It also just doesn't do much for me watching a character carve through a legion of soldiers who are all just firing uselessly at them as they flip around. I'm not thinking 'Wow that's badass', I'm thinking 'Wow how fucking pointless is training to use a gun in this world?'. I'd rather see interesting footwork and swordplay.
I don't mind so much if it's a black powder era like the civil war, ancient China or old west, as sabres and lances were still very widely used in those times due to the nature of the firearms. Dune is one of the few sword + gun settings that I really like. The network of interactions with lasers, shields and blades makes for some very cool situations and makes melee combat a viable and believable course of action in that world.