Recently I was playing Sleep Is Death (http://sleepisdeath.net/) and it occured to me that this was the definition of true nonlinearity - a game that allows you to do whatever you want (to a reasonable extent) and has the appropriate, reasonable responses for it - of course, it is being played by another person on the end, but still. It's effectively tabletop games, in the form of a computer, and in a slightly more limited form, which is to say you don't really decide your character. And you have to wonder - is it possible to get this, without a player at the other end?
The closest I've seen to a really nonlinear game like this without another playeris the game Façade,(http://www.interactivestory.net/) which was in development for a number of years to get the voice acting, appropriate reactions and such. It's a game where you effectively play an impromptu marriage counselor between these two protagonists, Grace and Trip, and are supposed to be saving this couple that you introduced, saving their marriage, yadda yadda, but most people just like to screw around with it. And that, again, is just true nonlinearity - while you are free to be this impromptu marriage counselor, explore this great story which has some really great voice acting and really makes you think, you can also tell Grace she has nice tits, or play through like you're an escaped convict or something. And that's what true nonlinearity is, the freedom to do things in an environment. While you can't turn around and shoot them in the face, there's limitations so it's not completely nonlinear, it's nonlinear... enough.
So, tell me, Escapists. Truely nonlinear games - good or bad? Possible, even? And how would you make this into a mainstream title?
The closest I've seen to a really nonlinear game like this without another playeris the game Façade,(http://www.interactivestory.net/) which was in development for a number of years to get the voice acting, appropriate reactions and such. It's a game where you effectively play an impromptu marriage counselor between these two protagonists, Grace and Trip, and are supposed to be saving this couple that you introduced, saving their marriage, yadda yadda, but most people just like to screw around with it. And that, again, is just true nonlinearity - while you are free to be this impromptu marriage counselor, explore this great story which has some really great voice acting and really makes you think, you can also tell Grace she has nice tits, or play through like you're an escaped convict or something. And that's what true nonlinearity is, the freedom to do things in an environment. While you can't turn around and shoot them in the face, there's limitations so it's not completely nonlinear, it's nonlinear... enough.
So, tell me, Escapists. Truely nonlinear games - good or bad? Possible, even? And how would you make this into a mainstream title?