Soooo basically you agree with Yahtzee's assessment?bartholen said:Yes, I'm using that as a word.
I think the title is fairly self-explanatory. What games either went so far that they went full circle, or just weren't compelling enough despite their hardest efforts? The ones where you just rolled your eyes instead of tensing up, being on edge or scared.
I make this thread because Dead Space 2 was this for me. I'd heard it to be a good game, and in most ways it was. Looked great, mechanically sound and well balanced. But it failed so hard at trying to be scary, building atmosphere or a story that it actually dragged the perfectly enjoyable gameplay down with it, and left my final feeling at merely "Meh". From the opening seconds it tried so hard to shock that it blew its load 15 seconds in and after that couldn't do anything to provoke me anymore. What's left to see when the very first scene is you escaping from a mental ward, booming sound going off everywhere and monsters fully lit? I was never scared or surprised after the first 2 hours, and in a surprisingly long game for this day and age that's a problem. Since you're always expecting to fight one hideous malformed monstrosity after another, which you do, there can be nothing that subverts your expectations.
The story and characters were completely lackluster. A bunch of nonentities all talking as if they'd just ran a marathon with some rather gratuitous swearing mixed in. When the only emotional registers in the game are "desperate terror" and "paranoid anxiety" with no levity in between, it's hard to think of the characters as people.
Okay, your turn.
The thing about Dead Space 2 is that it suffers from what I like to call "Predator 2 Syndrome". What made the first Predator movie so good was that - the first time you see it - you don't know what's going on. You don't know what's stalking the squad through the jungle, thus it's able to build up a good bit of suspense. In the 2nd movie, though, you already know what you're getting into: another Predator movie. You already know what the "monster" is, you know what it can do and how it behaves. There's no suspense to be built. Same goes for DS2. You already know what you're getting into: space zombie aliens. As such the only thing it has to fall back on is an attempt to build up some atmosphere. I'd argue it does a decent enough job at that, just not enough to compensate for the fact that you're already fully aware of what you're up against and how to defeat it.
OT: On that very note, my nomination is every Resident Evil game beyond the first one. As I just described: the first one was able to build up some suspense because you don't really know what's going on...that and it really is a creepy old mansion.
But beyond that, you know what you're in for when you play a RE game: more zombies with an evil corporation backing them. Sure, there's a jump scare here and there that might startle you, but there's nothing truly terrifying.