So after playing Dead State, I'm realizing I can actually get into the whole turn based CRPG form of combat. So, I'm going to give Original Sin another try. Last time I quit it after about an hour. Here are my questions:
1) I'm a CRPG stat system novice. What build archetypes would go easy on me as far as figuring out what I'm supposed to be doing?
2) Do the companions add much to the story/experience with there own characterization? Or are they more like Diablo 2 henchmen? I know there is a point where you can recruit randomized(I think) henchmen. Are those guys pointless story/experience wise?
3) Are there mods for it I should look into? On a side note to this, and I know this is cheating, but if I get frustrated, or just for fun, is there a mod(s) that would allow me to lone wolf both my starting characters, still recruit companions, and then respec them to lone wolves?
4) I'm a completionist. I will explore every nook and cranny and complete every sidequest in a game. Except for meaningless collectibles like Assassin Creed feathers. How many hundreds of hours can I expect to sink into the game?
1) I'm a CRPG stat system novice. What build archetypes would go easy on me as far as figuring out what I'm supposed to be doing?
2) Do the companions add much to the story/experience with there own characterization? Or are they more like Diablo 2 henchmen? I know there is a point where you can recruit randomized(I think) henchmen. Are those guys pointless story/experience wise?
3) Are there mods for it I should look into? On a side note to this, and I know this is cheating, but if I get frustrated, or just for fun, is there a mod(s) that would allow me to lone wolf both my starting characters, still recruit companions, and then respec them to lone wolves?
4) I'm a completionist. I will explore every nook and cranny and complete every sidequest in a game. Except for meaningless collectibles like Assassin Creed feathers. How many hundreds of hours can I expect to sink into the game?