Louie Clark said:
Souplex said:
Besides; it's real time, or strategy, not both.
Combat tends to unfold in real time more often than each side waiting for the other commander to let his guys move.
Although, after my own time in Iraq, it sure as shit *feels* like you sit around waiting for your next turn.
Video games and real life are different in that regard.
In real life, you can lay out a plan, plan steps in advance, and people can follow it without you being there for every little step.
In video games, your ability to carry out the plan in real-time is limited by your ability to work with the interface.
That's why professional Starcraft players have to do like 80 moves a second.
Your strategy is limited by your ability to carry it out.
Turn based strategies have no such limitations.