So I got to thinking...
My thoughts:
The Run Down
1. Game should be set early in Supermans career and highlight Metropolis' initial reaction to Superman, his rivalry with Lex, and a few other can't miss villains such as Bizzaro (failed superman clone by Luthor, in this story), Metallo (a petty thug injured after a conflict with Superman and rebuilt by Luthor, in this story), Brainiac (alliance of convienience/salvaged by Luthor?), and ultimatly General Zod (released from Phantom Zone by Luthor?)
2. Supermans solar energy mechanic (above) should play a large part.
3. Sandbox Metropolis with persistant, fully destructible environments and Day/Night Cycle.
4. Notoriety system: No morality choices, superman = hero. But if you go around destroying buildings, People will react negativly to you. Luthor gains public support = stronger enemies?(further thought)
Gameplay should consist of fighting basic crime in Metropolis (zz) until you run afoul of Luthor by not agreeing to work for him (This happened in the comics, Luthor is such a control freak he decided to destroy Superman). The situation should increasingly escalate to rediculous proportions as Luthor secretly funds and supplies attempts to destroy you (advanced weapons to gangs), leading up to a failed cloning attempt (Bizzaro), then allying with the alien Brainiac to destroy you (giving him the technoligy to create Metallo, a combat armor for Brainiac, etc) leading up to a fight with Zod as the final conflict, a Kryptonian warrior and Supermans Equal.
Feeling powerful is paramount, there should also be ample destruction as your enemies fling you around.
Why are there no good Superman games? To hell with Prototype, a Superman game would be the ultimate power fantasy. And yet, and yet, none is forthcoming. But hope springs eternal, and the recent Arkham Asylum ends the run of abysmal Batman games. Why not Superman too?TsunamiWombat said:The primary problem with Superman is his invulnerability, his localized telekinetic field makes him more or less industructible. His powers however are tied to his exposure to sunlight, so you can mess with this by mucking with his exposure to sunlight. Fill the sky with smoke, attack him at night, etc.Eleuthera said:Any of them really, if the story is good that is. Except maybe Superman, either the story will be unbelievable or they'll have to downplay his powers too much.HT_Black said:...How about aTeen Titans Regular Titans Batgirl Nightwing Robin Deathstroke Flash Superman Wonder Woman Captain Marvel Doctor Fate Green Lantern Green Arrow Hawkgirl Hawkman Justice Leaguegame?
...On second thought, I have absolutely no idea how I feel about it-- can you name another DC character that would be good in a video game?
On a side note DCUO [http://dcuo.station.sony.com/], the one upcoming DC game I'll definately give a try.
Let me design a mechanic right now.
Supermans powers are unlimited and rechargible, but are tied to his pool of Solar Energy. As long as he's in direct sunlight, his powers are almost limitless. But that energy is one of his limits. Fufill these objectives:
1. Set the game early in Supermans heroic career, thus ensuring he isn't too powerful and allowing for an EXP mechanic so you can improve and gain powers and ability as you play, a logical representation of Supermans exercise of his powers and the growing proficiency with them, as well as his countiued exposure to sunlight.
2. Supermans power pool should be seperated into two segments, Core Energy and Extra Energy. Extra Energy represents what Superman is absorbing from the sun, right then, and both regenerates (in sunlight) and burns up quickly. Core Energy represents power stored away in his body, and is a deeper reservoir then Extra energy- however, it regenerates much slower, and only regenerates when Superman has full Extra Energy. The trick is to balance this so Superman can remain constantly active but still run the risk of exhausting himself if he's getting overwhelmed. Flight and X Ray vision and Basic Combat should take little or preferrably no energy. Heat Vision and Super Breath should drain energy by the second used to an amount variable to it's level, gunfire should drain energy over time by small amounts as well. Feats of super strength such as lifting objects over 1 ton, super powered moves such as Supermans trademark haymaker o doom or air suplexes, and taking large amounts of damage (such as being shot by a tank or hit by a building) should take large chunks of power. Beneath these layers of power should be Supermans health, which can only be damaged when his core energy is drained (core energy regeneration should be stacked in a way that it regenerates slower the more full it is, and vice versa, to prevent getting stunlocked or unable to regenerate the energy to protect yourself for fairness).
3. Supermans enemies should exploit his weaknesses. Kryptonite exposure should increase power reduction by at least 50%, wether it be Kryptonite laced bullets or a Kryptonite Laser. But Kryptonite should not be the only crutch. Enemies should employ night fighting tactics (supermans energy regeneration should be reduced at night to maybe 75 or 60% because he's only absorbing whats reflected off the moon), they should employ magic to which Superman should be less resistant to ala Kryptonite and he is vulnerable to mental influencing confusion spells as well. More mundane options include airburst smoke grenades, creating a zone with drastically reduced or no energy regeneration forcing Superman to disengage and fly above the smoke OR blow the particle effects away with his superbreath/superspeed.
I totally gotta do another game design thread on this now.
My thoughts:
The Run Down
1. Game should be set early in Supermans career and highlight Metropolis' initial reaction to Superman, his rivalry with Lex, and a few other can't miss villains such as Bizzaro (failed superman clone by Luthor, in this story), Metallo (a petty thug injured after a conflict with Superman and rebuilt by Luthor, in this story), Brainiac (alliance of convienience/salvaged by Luthor?), and ultimatly General Zod (released from Phantom Zone by Luthor?)
2. Supermans solar energy mechanic (above) should play a large part.
3. Sandbox Metropolis with persistant, fully destructible environments and Day/Night Cycle.
4. Notoriety system: No morality choices, superman = hero. But if you go around destroying buildings, People will react negativly to you. Luthor gains public support = stronger enemies?(further thought)
Gameplay should consist of fighting basic crime in Metropolis (zz) until you run afoul of Luthor by not agreeing to work for him (This happened in the comics, Luthor is such a control freak he decided to destroy Superman). The situation should increasingly escalate to rediculous proportions as Luthor secretly funds and supplies attempts to destroy you (advanced weapons to gangs), leading up to a failed cloning attempt (Bizzaro), then allying with the alien Brainiac to destroy you (giving him the technoligy to create Metallo, a combat armor for Brainiac, etc) leading up to a fight with Zod as the final conflict, a Kryptonian warrior and Supermans Equal.
Feeling powerful is paramount, there should also be ample destruction as your enemies fling you around.